3D Studio Max 3.0 Workshop

3D Studio Max 3.0 Workshop

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3D Studio Max 3.0 Workshop takes the approach of "beginning with the end in mind." This book teaches you 3D Studio Max basic design principles, as well as techniques for getting ideas out of your brain onto your computer screen. Chapters include information on backgrounds, set design and modeling, props and secondary scene elements, camera set-up and movement, and lighting. You'll also learn innovative techniques for creating 3D depth, texturing & reflection, specific material development, and dirt, wear and tear, smoke, water and other special effects, and character design and animation. Other topics covered include video post-production, making a demo reel, and getting a job as a CGI artist/animator.
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Product details

  • Mixed media product | 600 pages
  • 186.7 x 231.1 x 24.4mm | 925.63g
  • Que Corporation,U.S.
  • United States
  • English
  • w. figs.
  • 0789723433
  • 9780789723437

Table of contents


1. 3D Studio MAX 3.0 Setup.

Minimum System Requirements for 3D Studio MAX 3.0. Installing 3D Studio MAX. Authorizing and Configuring MAX.

2. 3D Studio MAX 3.0 Overview.

Thinking in Three Dimensions. 3D Studio MAX 3.0 Interface Overview. Understanding the Basic Tools of 3D Studio MAX. MAX Workshop: Navigation Basics. Wrapup.

3. Principles of Process.

Previsualization. Telling the Story. Visual Language: The Art of Art Direction. Production Structure. MAX Workshop: Storyboards. Wrap-up.

4. Composing Your Scene.

The Principles and Elements of Composition. Proportion: The Rule of Thirds. MAX Workshop-Creating TheEnd.avi Background. Creating the Moon. Wrap-up.

5. Building the Set.

Developing Form, Division of Form, and Detail in Modeling. Simplicity Rules. Modeling Methods and Tools. Max Workshop: Creating the Shot Models for TheEnd.avi. Wrap-up.

6. The Material World.

Reflection Theory and Surface Development. Material Development Process and Organization. MAX Workshop: Material Factory. Wrap-up.

7. The Language of Light.

What About Light? MAX Workshop: Painting with Light.

8. Industrial-Strength Illusion.

Basic Special Effects Concepts. 3D Studio MAX 3.0 Special Effects Tools. MAX Workshop: Visual Effects. Wrap-up.

9. Animation Basics.

The Principles of Animation. MAX Workshop: Motion Madness. Wrap-up.

10. The Sum of the Parts.

Creating a Reel-An Art Director's Point of View. Post Production-The Icing on the Cake. MAXWorkshop-Creating TheEnd.avi. Wrap-up.

Appendix A. 3D Studio MAX 3.0 Resources.

Continuing Education. Plug-Ins. Recommended Reading List. How to Get a Job As a CGI Animator/Artist.

Appendix B. What's on the CD-ROM.

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About Duane Loose

Duane Loose is the Supervising Art Director for Creative Capers Entertainment, a Southern California company that creates and produces original content for film, television and game/interactive companies worldwide. A leader in animation and CGI, the company works with clients such as Disney, Nickelodeon, Warner Brothers, Dreamworks/SKG, and Sony Entertainment, billing itself as "the best kept secret in Hollywood".
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