3D Graphics : Tips, Tricks and Techniques
Teaching all the techniques and tools needed to develop 3D modelling skills or enhance existing ones, this work serves as a guide to creating models of the most basic elements to the more advanced features. It covers the intricacies of applying textures, lighting and perspective with easy-to-understand examples and text. Users of varying levels will be able to start from scratch, brush up on difficult techniques or reference specific skills. It includes a CD-ROM for Windows and Macintosh featuring tutorials, examples and "try out" versions of commercial programs.
- Paperback | 496 pages
- 187.96 x 233.68 x 30.48mm | 884.5g
- 01 May 1996
- Elsevier Science Publishing Co Inc
- Academic Press Inc
- San Diego, United States
- illustrated edition
Table of contents
3D graphic basics; manipulation tools for surfaces and objects; primitives - 3D building blocks; basic modelling tools; geometric alteration tools; textures, surfaces and shaders; scene building; lighting - your greatest tool; setting up the cameras; rendering the scene; animation - giving objects life; deformation tools.