3D Game Environments
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3D Game Environments : Create Professional 3D Game Worlds

3.5 (12 ratings by Goodreads)
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Description

From a steamy jungle to a modern city, or even a sci-fi space station, 3D Game Environments is the ultimate resource to help you create AAA quality art for a variety of game worlds. Primarily using Photoshop and 3ds Max, students will learn to create realistic textures from photo source and a variety of techniques to portray dynamic and believable game worlds. With detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine, Luke Ahearn gives you everything students need to make their own realistic game environments.
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Product details

  • Paperback | 331 pages
  • 178 x 229 x 17.78mm | 700g
  • CRC Press
  • London, United Kingdom
  • English
  • New edition
  • 2nd New edition
  • 298 Line drawings, color
  • 1138920029
  • 9781138920026
  • 1,205,056

Table of contents

Chapter 1: Orientation to Game World Optimization


Chapter 2: 3D Concepts


Chapter 3: Shaders and Models


Chapter 4: Planning the Low Polygon Urban Environment


Chapter 5: Modeling the Large Urban Environment


Chapter 6: Texturing the Large Urban Environment


Chapter 7: Introduction to Natural Environments


Chapter 8: Terrain


Chapter 9: Filling the World-Trees, Plants, Rocks, Water, and Sky


Chapter 10: Modeling and Texturing the Jungle Base


Chapter 11: Focus on the Futuristic Interior-Normal Maps and Multipass Shaders
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About Luke Ahearn

Luke Ahearn is a lifelong artist born in New Orleans, LA that now lives
in Central California. He is a successfully published author of both
fiction and nonfiction, most recently completing Transition, the third
book in the Euphoria Z Series. Many of his books are in their 2nd, 3rd,
and 4th editions. He has over 20 years of professional game development
experience in lead positions; designer, producer, and art director on
over 15 published game titles including Dead Reckoning and America's
Army. He has also worked as a background artist at EA. He has written
many books on game development including Focal Press' 3D Game Textures
3rd Edition. He is fluent in 3D Studio Max, Photoshop, Mudbox, and
various game editors. Luke can be reached at www.lukeahearn.com.
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Rating details

12 ratings
3.5 out of 5 stars
5 17% (2)
4 42% (5)
3 25% (3)
2 8% (1)
1 8% (1)
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