3-D Sound for Virtual Reality and Multimedia Applications
One of the key underlying technologies of immersive virtual reality (VR) is 3-D sound for computers. This text provides the reader with an understanding of the communication chain between source and listener, and how important issues in psychoacoustics and engineering interact. It covers components of spatial auditory displays, psychoacoustics of spatial hearing, what sounds are appropriate to spatialize, applications to human-machine interfaces (including virtual reality and multimedia) and future directions.
- Hardback | 256 pages
- 157.48 x 228.6 x 25.4mm | 703.06g
- 01 Nov 1994
- Elsevier Science Publishing Co Inc
- Academic Press Inc
- San Diego, United States
Table of contents
Virtual auditory space - context, acoustics and psychoacoustics; overview of spatial hearing; azimuth and elevation perception; sound source distance and environmental context; implementing 3-D sound; application examples; what's next ? - future and futuristic 3-D sound applications.