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    IPhone Games Projects (Books for Professionals by Professionals) (Paperback) By (author) P.J. Cabrera, By (author) Joachim Bondo, By (author) Brian Greenstone, By (author) Mike Lee, By (author) Jamie Gotch, By (author) Michael Kasprzak, By (author) Richard Zito, By (author) Matthew Aitken, By (author) Olivier Hennessy, By (author) James Lee

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    DescriptionOne look at the App Store will show you just how hot iPhone games have become. Games make up more than 25 percent of all apps, and more than 70 percent of the apps in the App Store's Most Popular category. Surprised? Of course not! We've all filled our iPhones with games, and many of us hope to develop the next bestseller. This book is a collection of must-know information from master independent iPhone game developers. In it, you'll discover how some of the most innovative and creative game developers have made it to the pinnacle of game design and profitability. This book is loaded with practical tips for efficient development, and for creating compelling, addictive gaming experiences. And it's not all talk! It's supported with code examples that you can download and use to realize your own great ideas. This book's authors are responsible for some of the all-time most popular and talked-about games: * Brian Greenstone developed Enigmo and Cro-Mag Rally. * Aaron Fothergill developed Flick Fishing. * Mike Lee developed Tap Tap Revolution, the most downloaded game in App Store history. * Mike Kasprzak's Smiles was a finalist in the IGF 2009 Best Mobile Game competition. * PJ Cabrera, Richard Zito, and Matthew Aitken (Quick Draw, Pole2Pole); Joachim Bondo (Deep Green); and Olivier Hennessy and Clayton Kane (Apache Lander) have received glowing reviews and accolades for their games. Pair iPhone Games Projects with Apress's best-selling Beginning iPhone Development: Exploring the iPhone SDK, and you'll have everything you need to create the next game to top the sales charts. What you'll learn * How to optimize games using iPhone SDK tools such as Instruments and Shark, and how to optimize your graphics and sound files for the best performance * Insight into the art and craft of game design * How to implement social networking in your game with RESTful web services * Tips on rapid game development with C on iPhone * How to increase your market by developing games that run on iPhone, Mac OS X, Linux, and Windows * How to create multiplayer iPhone games Who this book is for All iPhone game developers, and anyone with an iPhone who wants to learn how games are made. Table of Contents * Simplify the User Interface for Complex Games: Chess, the Deep Green Way * Responsive Social Gaming with RESTful Web Services * Rapid Game Development Using (Mostly) Standard C * Brian Greenstone's Jedi Master List for Game Optimization * Starting with a Game Design Document: A Methodology for Success * Multiplatform Game Development: iPhone Games for Linux and Windows * Code Optimization with Mike Lee, the "World's Toughest Programmer" * Networked Games: Choosing the Right Option


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    Title
    IPhone Games Projects
    Authors and contributors
    By (author) P.J. Cabrera, By (author) Joachim Bondo, By (author) Brian Greenstone, By (author) Mike Lee, By (author) Jamie Gotch, By (author) Michael Kasprzak, By (author) Richard Zito, By (author) Matthew Aitken, By (author) Olivier Hennessy, By (author) James Lee
    Physical properties
    Format: Paperback
    Number of pages: 280
    Width: 175 mm
    Height: 229 mm
    Thickness: 20 mm
    Weight: 544 g
    Language
    English
    ISBN
    ISBN 13: 9781430219682
    ISBN 10: 1430219688
    Classifications

    BIC E4L: COM
    Nielsen BookScan Product Class 3: S10.0
    B&T Book Type: NF
    B&T Modifier: Region of Publication: 01
    B&T Modifier: Subject Development: 20
    B&T Modifier: Continuations: 02
    B&T General Subject: 370
    B&T Modifier: Academic Level: 03
    DC22: 004.165
    B&T Modifier: Text Format: 01
    B&T Merchandise Category: COM
    Warengruppen-Systematik des deutschen Buchhandels: 26320
    B&T Approval Code: A93600300
    BISAC V2.8: COM051230, GAM013000
    Ingram Subject Code: XJ
    LC subject heading:
    BISAC V2.8: COM074000
    B&T Approval Code: A09709300
    Libri: I-XJ
    LC subject heading:
    DC22: 005.26
    LC subject heading:
    BISAC V2.8: COM012040
    BIC subject category V2: UDT
    LC classification: QA76.8.I64 I64 2009
    Thema V1.0: UDT
    Edition
    1
    Edition statement
    New.
    Illustrations note
    colour illustrations, figures
    Publisher
    aPress
    Imprint name
    aPress
    Publication date
    22 June 2009
    Publication City/Country
    Berkley
    Author Information
    PJ Cabrera is a software engineer with more than 12 years of experience developing information systems in various industries, programming in C, C++, Java, PHP, Python, and Ruby. But his real passion for many years has been hacking gadgets (i.e., turning a Sega Dreamcast into a NetBSD router, or running Android and Debian GNU/Linux on a Palm TX) and making home-brewed games for consoles such as Dreamcast, PlayStation 2, GameBoy Advance, and PSP. He is very excited that he can finally share his creative side on iPhone and XBox 360 with the general public through the App Store and XNA Community Games.
    Table of contents
    Simplify the User Interface for Complex Games: Chess, the Deep Green Way Responsive Social Gaming with RESTful Web Services Rapid Game Development Using (Mostly) Standard C Brian Greenstone's Jedi Master List for Game Optimization Starting with a Game Design Document: A Methodology for Success Multiplatform Game Development: iPhone Games for Linux and Windows Code Optimization with Mike Lee, the "World's Toughest Programmer" Networked Games: Choosing the Right Option