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    iPhone Application Development All-in-One For Dummies (For Dummies) (Paperback) By (author) Neal Goldstein, By (author) Tony Bove

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    DescriptionOne-stop shopping for every aspect of iPhone development! Whether you're a beginning programmer who wants to build an application for your iPhone or you're a professional developer looking to leverage the marketing power of the open iPhone SDK, this helpful guide has your needs covered. iPhone enthusiast and developer Neal Goldstein shows you the ins and outs of developing applications for the iPhone and iPod Touch and explains how to get your apps into the AppStore and market and sell them. You'll learn the basics of getting started, download the SDK, context-based design, and fill your toolbox. Clear, easy-to-understand steps walk you through programming with Objective C or Cocoa and show you how to develop games and graphics. Plus, you'll discover how to design specifically for mobile apps. * Aimed at both novice and seasoned developers who are interested in developing iPhone and iPod Touch applications * Shows you how to get started, download the SDK, and fill your toolbox * Walks you through developing games and graphics * Explains how to gets your apps into the AppStore and sell them Getting started developing your own applications today with this fun and friendly guide. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file. Note: Apple's iOS SDK tools are only accessible on Intel-powered Mac and MacBook devices.

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    iPhone Application Development All-in-One For Dummies
    Authors and contributors
    By (author) Neal Goldstein, By (author) Tony Bove
    Physical properties
    Format: Paperback
    Number of pages: 888
    Width: 188 mm
    Height: 233 mm
    Thickness: 49 mm
    Weight: 1,310 g
    ISBN 13: 9780470542934
    ISBN 10: 0470542934

    BIC E4L: COM
    Nielsen BookScan Product Class 3: S10.0
    B&T Book Type: NF
    B&T Modifier: Region of Publication: 01
    B&T Modifier: Academic Level: 05
    B&T Modifier: Continuations: 02
    DC22: 004.165
    Warengruppen-Systematik des deutschen Buchhandels: 26370
    B&T General Subject: 229
    B&T Modifier: Text Format: 01
    B&T Approval Code: A91420000
    DC22: 005.1
    B&T Merchandise Category: COM
    LC subject heading:
    BISAC V2.8: COM050020
    Ingram Subject Code: XA
    Libri: I-XA
    BISAC V2.8: COM051230
    LC subject heading:
    BISAC V2.8: COM051000
    LC subject heading:
    BISAC V2.8: COM074000
    B&T Approval Code: A93606500
    LC subject heading: ,
    B&T Approval Code: A93900000
    B&T Modifier: Subject Development: 29
    LC subject heading:
    BIC subject category V2: UDT
    DC22: 004.167
    LC classification: QA76.8.I64 G66 2010
    LC subject heading:
    Thema V1.0: UM, UKPM, UDT, UDH
    Illustrations note
    black & white illustrations, maps
    John Wiley and Sons Ltd
    Imprint name
    John Wiley & Sons Ltd
    Publication date
    03 May 2010
    Publication City/Country
    Author Information
    Neal Goldstein is an iPhone developer and the author of Objective-C For Dummies . His iPhone startup is developing an application that will radically change how iPhones are used to manage information. Tony Bove is the creator of Tony's Tips for iPhone Users and wrote or cowrote all editions of iPod & iTunes For Dummies .
    Back cover copy
    Build killer iPhone apps, sell them in the App Store, and have fun doing it!We could have called this the complete guide to iPhone and iPod touch app development, because it's packed with more than 800 pages covering what you need to know to create and sell the best iPhone apps ever! Whether you're a novice developer or a seasoned pro, you'll benefit from this good advice about what makes a great mobile app, easy ways to code, how to market your stuff, and more.Think small -- understand what makes a great app for a mobile device and how to play to the iPhone's strengthsKnow the code -- get familiar with Objective-C, object-oriented programming, and the extensions that apply to iPhone developmentFunctional user interfaces -- learn how to design, build, and implement an effective user interfaceIndustrial-strength apps -- explore how to work with table views, controllers and their models, and mapsDoing data -- look at ways to store and access data on the iPhone and how Core Data can make programming easierVisit the companion Web site at www.dummies.com/go/iphoneappdevaio to find plenty of code examples you can use in developing your own cool iPhone apps!Open the book and find: A detailed example of a real app and how it's builtHow to keep your users happyWhat Core Data is and how to use itGreat tips for marketing your appsHow Xcode(R) helps you debug and fine-tune your codeWays to build e-mail functionality into your appDevelopment techniques using the Software Development KitRules for managing memory
    Table of contents
    Introduction. Book I: Creating the Killer App. Chapter 1: What Makes a Killer iPhone App. Chapter 2: Creating a Compelling User Experience. Chapter 3: Enlisting in the Developer Corps. Chapter 4: Getting to Know the SDK. Chapter 5: Looking Behind the Screen. Chapter 6: Death, Taxes, and iPhone Provisioning. Chapter 7: The App Store Is Not Enough. Book II: Objective-C and iPhone Technologies. Chapter 1: Using Objective-C's Extensions to C for iPhone Development. Chapter 2: The Real Truth about Object-Oriented Programming. Chapter 3: Digging Deeper Into Objective-C. Chapter 4: Leveraging the Foundation Framework in Your App. Chapter 5: Getting Other Objects to Do Your Work for You. Book III: Building a Utility App - DeepThoughts. Chapter 1: Understanding How an App Runs. Chapter 2: Understanding the User Interface Controls. Chapter 3: Developing the Main View. Chapter 4: Developing the Flipside Controls. Chapter 5: Extending Your App with a Photo View. Book IV: Debugging and Tuning Your Application. Chapter 1: Using the Xcode Debugger. Chapter 2: Tuning Your Code Using Xcode's Instruments Application. Book V: Building an Industrial Strength Application - RoadTrip! Chapter 1: Designing Your Application. Chapter 2: Setting the Table. Chapter 3: Navigating. Chapter 4: Creating Controllers and Model Classes. Chapter 5: Finding Your Way. Chapter 6: Geocoding and Reverse Geocoding. Book V I: Storing and Accessing Data. Chapter 1: Show Me the Data. Chapter 2: A More Flexible Generic Controller. Chapter 3: Working the URL Loading System. Chapter 4: Setting Up Core Data. Chapter 5: Putting Core Data to Work. Book V II: Extending the App to the Realm of Ultracool. Chapter 1: A User Interface for Adding Hotels and Using the Address Book. Chapter 2: Incorporating E-Mail: Postcards from the Road. Chapter 3: Are We There Yet? Index.