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    Programming Game AI by Example (Wordware Game Developers Library) (Paperback) By (author) Mat Buckland

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    DescriptionProgramming Game AI By Example Provides A Comprehensive And Practical Introduction To The "Bread And Butter" AI Techniques Used By The Game Development Industry, Leading The Reader Through The Process Of Designing, Programming, And Implementing Intelligent Agents For Action Games Using The C++ Programming Language. Techniques Covered Include State- And Goal-Based Behavior, Inter-Agent Communication, Individual And Group Steering Behaviors, Team AI, Graph Theory, Search, Path Planning And Optimization, Triggers, Scripting, Scripted Finite State Machines, Perceptual Modeling, Goal Evaluation, Goal Arbitration, And Fuzzy Logic.


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  • Full bibliographic data for Programming Game AI by Example

    Title
    Programming Game AI by Example
    Authors and contributors
    By (author) Mat Buckland
    Physical properties
    Format: Paperback
    Number of pages: 495
    Width: 152 mm
    Height: 224 mm
    Thickness: 28 mm
    Weight: 567 g
    Language
    English
    ISBN
    ISBN 13: 9781556220784
    ISBN 10: 1556220782
    Classifications

    BIC E4L: COM
    B&T Book Type: NF
    BIC subject category V2: UYQ
    Nielsen BookScan Product Class 3: S10.8
    BIC subject category V2: UDX, UM
    B&T General Subject: 229
    LC subject heading:
    B&T Merchandise Category: COM
    Warengruppen-Systematik des deutschen Buchhandels: 26320
    BISAC V2.8: COM012000, GAM013000
    Ingram Subject Code: XJ
    BISAC V2.8: COM051000
    LC classification: QA76.76.C6
    BISAC V2.8: COM004000
    DC22: 794.81526
    Libri: I-XJ
    LC subject heading: ,
    DC22: 794.8/1526
    LC subject heading: ,
    LC classification: QA76.76.C672 B85 2005
    Thema V1.0: UYQ, UM, UDX
    Illustrations note
    b/w illus
    Publisher
    Wordware Publishing Inc.
    Imprint name
    Wordware Publishing Inc.
    Publication date
    01 November 2004
    Publication City/Country
    Plano