Programming Game AI by Example

Programming Game AI by Example

Paperback Wordware Game Developers Library

By (author) Mat Buckland

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  • Publisher: Wordware Publishing Inc.
  • Format: Paperback | 495 pages
  • Dimensions: 152mm x 224mm x 28mm | 567g
  • Publication date: 1 November 2004
  • Publication City/Country: Plano
  • ISBN 10: 1556220782
  • ISBN 13: 9781556220784
  • Illustrations note: b/w illus
  • Sales rank: 64,527

Product description

Programming Game AI By Example Provides A Comprehensive And Practical Introduction To The “Bread And Butter” AI Techniques Used By The Game Development Industry, Leading The Reader Through The Process Of Designing, Programming, And Implementing Intelligent Agents For Action Games Using The C++ Programming Language. Techniques Covered Include State- And Goal-Based Behavior, Inter-Agent Communication, Individual And Group Steering Behaviors, Team AI, Graph Theory, Search, Path Planning And Optimization, Triggers, Scripting, Scripted Finite State Machines, Perceptual Modeling, Goal Evaluation, Goal Arbitration, And Fuzzy Logic.

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