ZBrush Creature Design: Creating Dynamic Concept Imagery for Film and Games

ZBrush Creature Design: Creating Dynamic Concept Imagery for Film and Games

Paperback

By (author) Scott Spencer

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  • Publisher: John Wiley & Sons Inc
  • Format: Paperback | 384 pages
  • Dimensions: 201mm x 251mm x 23mm | 1,061g
  • Publication date: 8 May 2012
  • Publication City/Country: New York
  • ISBN 10: 1118024338
  • ISBN 13: 9781118024331
  • Illustrations note: Illustrations (chiefly col.)
  • Sales rank: 222,665

Product description

Zero in on the most cutting-edge trend in creature design for film and games: ZBrush! ZBrush allows you to develop a creature for film and games in realistic, 3D format. With this book, you will learn how to create a unique creature from start to finish and search for and repair any foreseeable problems. Clear instructions guide you through using Photoshop in combination with ZBrush to finely render a creature so you can see how it will appear on screen. Experienced ZBrush author and designer Scott Spencer shows you how to start with your concept in ZBrush as a preliminary digital model and then further refine it in Photoshop in order to fabricate a hyperrealistic image. Guides you through artistic concepts to visualize your creature Walks you through the process of conceptualizing a creature in ZBrush Details techniques for using Photoshop to refine your design Encourages you to use ZBrush as a sculpting and designing tool and then use Photoshop as a painting and finishing tool ZBrush Creature Design helps you bring your creature concepts to life.

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Author information

Scott Spencer has worked as a character designer and sculptor at The Weta Workshop in Wellington, New Zealand, since 2009, most recently on The Hobbit. He has taught ZBrush digital sculpting at Gnomon since 2005 and was previously an artist at Gentle Giant Studios. His credits include films such as Alice in Wonderland, the game Golden Axe for Sega, and dozens of other projects. He is the author of ZBrush Character Creation and ZBrush Digital Sculpting Human Anatomy .

Back cover copy

Design Your Concepts in Live 3DStill sketching ideas on paper? Start brainstorming with ZBrush, and you can design and sculpt your best ideas in dazzling 3D. In this unique, projects-based book, veteran 3D artist and author Scott Spencer shows you how to conceptualize for games, films, and toys using ZBrush to sculpt and paint in 3D and Adobe Photoshop(R) to finish. You'll create four distinct creatures while polishing your 3D painting, sculpting, rendering, and 3D printing skills, as well as reviewing the basics of design, form, color, and composition.Learn professional techniques that enable you to create not only your own provocative 3D concepts, but also concepts for studio-scripted creatures that can be handed off, complete with 3D design assets, to studio production teams for further development. This is how many studios and concept artists operate today.Review the basics of form, gesture, balance, proportion, and colorRecognize key terms--character vs. creature, thumbnails vs. maquettes, and othersWork from a brief--a director's written description of a character--and create a unique design in 3DHone your design skills by creating an alien, a bio-mechanical hybrid, a mystic, and a forest spiritLearn how to select and add skin tones, fur patterns, and environmental effectsMaster the latest techniques for sculpting a character for 3D printing to create a finished physical model of your character designLeverage the power of ZBrush and Photoshop for designing in today's fast, budget-driven development pipelinesUse high-quality references to create fantasy characters grounded in realityCombine the power of ZBrush and Photoshop to create dynamic character concept imageryLearn expert techniques for creating detailed creature designsThe accompanying DVD includes all the files you need to complete the projects in the book, along with helpful videos to drive home concepts.

Table of contents

Introduction xvii Chapter 1 ZBrush as a Character Design Tool 1 Chapter 2 The Character Portrait: Sculpting the Alien Mystic 27 Chapter 3 The Interdimensional Traveler: A Full Body Character Design 53 Chapter 4 Posing the Interdimensional Traveler 89 Chapter 5 Painting the Interdimensional Traveler 111 Chapter 6 A Biomechanical Character 147 Chapter 7 Sculpting a Mermaid Character with Dynamesh 175 Chapter 8 Sculpting the Forest Spirit 203 Chapter 9 Painting the Forest Spirit 243 Chapter 10 Rendering the Enforcer 285 Chapter 11 ZBrush for Digital 3-D Printing 311 Appendix About the Companion DVD 341 Index 345