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    ZBrush Creature Design: Creating Dynamic Concept Imagery for Film and Games (Paperback) By (author) Scott Spencer

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    DescriptionZero in on the most cutting-edge trend in creature design for film and games: ZBrush! ZBrush allows you to develop a creature for film and games in realistic, 3D format. With this book, you will learn how to create a unique creature from start to finish and search for and repair any foreseeable problems. Clear instructions guide you through using Photoshop in combination with ZBrush to finely render a creature so you can see how it will appear on screen. Experienced ZBrush author and designer Scott Spencer shows you how to start with your concept in ZBrush as a preliminary digital model and then further refine it in Photoshop in order to fabricate a hyperrealistic image. Guides you through artistic concepts to visualize your creature Walks you through the process of conceptualizing a creature in ZBrush Details techniques for using Photoshop to refine your design Encourages you to use ZBrush as a sculpting and designing tool and then use Photoshop as a painting and finishing tool ZBrush Creature Design helps you bring your creature concepts to life.


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  • Full bibliographic data for ZBrush Creature Design

    Title
    ZBrush Creature Design
    Subtitle
    Creating Dynamic Concept Imagery for Film and Games
    Authors and contributors
    By (author) Scott Spencer
    Physical properties
    Format: Paperback
    Number of pages: 384
    Width: 201 mm
    Height: 251 mm
    Thickness: 23 mm
    Weight: 1,061 g
    Language
    English
    ISBN
    ISBN 13: 9781118024331
    ISBN 10: 1118024338
    Classifications

    BIC E4L: COM
    B&T Book Type: NF
    B&T Modifier: Region of Publication: 01
    B&T Modifier: Academic Level: 05
    B&T Modifier: Subject Development: 06
    Nielsen BookScan Product Class 3: S10.4
    LC subject heading:
    B&T General Subject: 229
    B&T Modifier: Text Format: 01
    BIC subject category V2: UGK
    LC subject heading: , ,
    B&T Merchandise Category: COM
    BISAC V2.8: COM012000
    Warengruppen-Systematik des deutschen Buchhandels: 16350
    Libri: I-XX
    Ingram Subject Code: XX
    B&T Approval Code: A03403200
    BISAC V2.8: COM012050
    DC22: 006.693
    BISAC V2.8: COM087020
    B&T Approval Code: A03700000
    DC22: 006.6/93
    DC23: 006.693
    LC classification: T385 .S6624 2012
    Thema V1.0: UYT, UGK
    Illustrations note
    Illustrations (chiefly col.)
    Publisher
    John Wiley & Sons Inc
    Imprint name
    John Wiley & Sons Inc
    Publication date
    08 May 2012
    Publication City/Country
    New York
    Author Information
    Scott Spencer has worked as a character designer and sculptor at The Weta Workshop in Wellington, New Zealand, since 2009, most recently on The Hobbit. He has taught ZBrush digital sculpting at Gnomon since 2005 and was previously an artist at Gentle Giant Studios. His credits include films such as Alice in Wonderland, the game Golden Axe for Sega, and dozens of other projects. He is the author of ZBrush Character Creation and ZBrush Digital Sculpting Human Anatomy .
    Back cover copy
    Design Your Concepts in Live 3DStill sketching ideas on paper? Start brainstorming with ZBrush, and you can design and sculpt your best ideas in dazzling 3D. In this unique, projects-based book, veteran 3D artist and author Scott Spencer shows you how to conceptualize for games, films, and toys using ZBrush to sculpt and paint in 3D and Adobe Photoshop(R) to finish. You'll create four distinct creatures while polishing your 3D painting, sculpting, rendering, and 3D printing skills, as well as reviewing the basics of design, form, color, and composition.Learn professional techniques that enable you to create not only your own provocative 3D concepts, but also concepts for studio-scripted creatures that can be handed off, complete with 3D design assets, to studio production teams for further development. This is how many studios and concept artists operate today.Review the basics of form, gesture, balance, proportion, and colorRecognize key terms--character vs. creature, thumbnails vs. maquettes, and othersWork from a brief--a director's written description of a character--and create a unique design in 3DHone your design skills by creating an alien, a bio-mechanical hybrid, a mystic, and a forest spiritLearn how to select and add skin tones, fur patterns, and environmental effectsMaster the latest techniques for sculpting a character for 3D printing to create a finished physical model of your character designLeverage the power of ZBrush and Photoshop for designing in today's fast, budget-driven development pipelinesUse high-quality references to create fantasy characters grounded in realityCombine the power of ZBrush and Photoshop to create dynamic character concept imageryLearn expert techniques for creating detailed creature designsThe accompanying DVD includes all the files you need to complete the projects in the book, along with helpful videos to drive home concepts.
    Table of contents
    Introduction xvii Chapter 1 ZBrush as a Character Design Tool 1 Chapter 2 The Character Portrait: Sculpting the Alien Mystic 27 Chapter 3 The Interdimensional Traveler: A Full Body Character Design 53 Chapter 4 Posing the Interdimensional Traveler 89 Chapter 5 Painting the Interdimensional Traveler 111 Chapter 6 A Biomechanical Character 147 Chapter 7 Sculpting a Mermaid Character with Dynamesh 175 Chapter 8 Sculpting the Forest Spirit 203 Chapter 9 Painting the Forest Spirit 243 Chapter 10 Rendering the Enforcer 285 Chapter 11 ZBrush for Digital 3-D Printing 311 Appendix About the Companion DVD 341 Index 345