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    ZBrush Character Creation: Advanced Digital Sculpting (Paperback) By (author) Scott Spencer

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    DescriptionA stunning, content-rich update to this top-selling ZBrush guide! This second edition of ZBrush Character Creation has been fully updated for ZBrush 4, the newest version of this fascinating and popular 3D sculpting software. ZBrush enables users to create detailed organic models using a brush-based toolset and tablet. The startling results look as though they've been painted with real brushes and oils, and ZBrush is increasingly popular for use in film, game, and broadcast pipelines. Author Scott Spencer is embedded in the ZBrush community and his movie credits include Harry Potter and The Order of the Phoenix and the upcoming The Hobbit . Learn Spencer's invaluable techniques for texturing, chiseling, posing, costuming, and more with his newest ZBrush guide. Explains ZBrush 4, the newest version of the revolutionary software tool for creating 3D organic models in a way that appears to be traditionally painted or sculpted Shows you how get the most out of ZBrush, from the fundamentals to new tools for texturing, chiseling, and costuming Offers plenty of insights and professional techniques for creating characters for films and games, drawing from the author's own experience on such films as Harry Potter and The Order of the Phoenix and The Hobbit Demonstrates the author's own techniques of using traditional sculpting and painting concepts and applying them to digital art for greater artistry Discover the beauty of ZBrush with this colorful, in-depth guide.


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  • Full bibliographic data for ZBrush Character Creation

    Title
    ZBrush Character Creation
    Subtitle
    Advanced Digital Sculpting
    Authors and contributors
    By (author) Scott Spencer
    Physical properties
    Format: Paperback
    Number of pages: 432
    Width: 202 mm
    Height: 251 mm
    Thickness: 23 mm
    Weight: 1,208 g
    Language
    English
    ISBN
    ISBN 13: 9780470572573
    ISBN 10: 0470572574
    Classifications

    BIC E4L: COM
    Nielsen BookScan Product Class 3: S10.2
    B&T Book Type: NF
    B&T Modifier: Region of Publication: 01
    B&T Modifier: Academic Level: 05
    B&T General Subject: 229
    B&T Modifier: Text Format: 01
    BIC subject category V2: UGK
    LC subject heading:
    B&T Merchandise Category: COM
    BISAC V2.8: COM012000
    Warengruppen-Systematik des deutschen Buchhandels: 16350
    Ingram Subject Code: XX
    B&T Approval Code: A93630000
    BISAC V2.8: COM012050
    DC22: 006.693
    BISAC V2.8: COM087020
    B&T Modifier: Subject Development: 29
    DC22: 006.6/93
    LC subject heading:
    LC classification: T385 .S662 2011
    Thema V1.0: UG, UYT
    Edition
    2, Revised
    Edition statement
    2nd Revised edition
    Publisher
    John Wiley and Sons Ltd
    Imprint name
    John Wiley & Sons Ltd
    Publication date
    08 February 2011
    Publication City/Country
    Chichester
    Author Information
    Scott Spencer is a freelance character sculptor and designer. He is currently at the Weta Workshop in New Zealand, where he is working on Peter Jackson's The Hobbit. He has created creatures and characters for film, games, and collectible figures. His credits include Iron Man, Harry Potter and the Order of the Phoenix, Golden Axe, and Species 3. He is also a leading digital sculptor, longtime beta tester, and consultant to Pixologic.
    Back cover copy
    Become a digital MichelangeloLearn to sculpt and chisel like the masters using ZBrush 4 and this beautiful, full-color guide. Sculptor and designer Scott Spencer blends cutting-edge technology with artistry to show you how to use ZBrush to create fascinating characters limited only by your imagination.You'll learn new ZBrush 4 brushes and brush controls, how to sketch complex forms with ZSketch, cool ways to costume your characters, and much more. Above all, you'll master time-honored concepts such as sculpting gesture and sighting proportion--techniques that will help you become a better artist, no matter what the medium.Bridge the transition from traditional to digital sculptingGet familiar with ZBrush 4 sculpting toolsLearn valuable techniques for detailing, texture painting, and renderingExplore ZSpheres, polygon meshes, and adaptive skinsDesign a lion's head, a character bust, a biped figure, a raygun, and moreCreate animations with the timeline, and export videos and highly rendered images from ZBrushGain valuable insights and tips from guest artists throughout the book
    Table of contents
    Foreword. Introduction. Chapter 1 Sculpting, from Traditional to Digital. Chapter 2 Sculpting in ZBrush. Chapter 3 Designing a Character Bust. Chapter 4 ZBrush for Detailing. Chapter 5 Texture Painting. Chapter 6 ZSpheres. Chapter 7 Transpose, ZSphere Rigging, Retopology, and Mesh Extraction. Chapter 8 ZBrush Movies and Photoshop Composites. Chapter 9 Normal Maps, Displacement Maps, Maya, and Decimation Master. Chapter 10 ZSketch and Hard-Surface Brushes. Appendix About the Companion DVD 395 Index.