WPF 4 Unleashed

WPF 4 Unleashed

Paperback Unleashed

By (author) Adam Nathan

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  • Publisher: Sams Publishing
  • Format: Paperback | 848 pages
  • Dimensions: 178mm x 236mm x 48mm | 1,542g
  • Publication date: 7 June 2010
  • Publication City/Country: Indianapolis
  • ISBN 10: 0672331195
  • ISBN 13: 9780672331190
  • Edition: 1
  • Sales rank: 129,659

Product description

The #1 WPF Book--Now Updated for WPF 4! Full Color: Code samples appear as they do in Visual Studio! Thorough, authoritative coverage, practical examples, clear writing, and full-color presentation make this one of the most widely acclaimed programming books of the last decade. Windows Presentation Foundation (WPF) is the recommended technology for creating Windows user interfaces, giving you the power to create richer and more compelling applications than you dreamed possible. Whether you want to develop traditional user interfaces or integrate 3D graphics, audio/video, animation, dynamic skinning, multi-touch, rich document support, speech recognition, or more, WPF enables you to do so in a seamless, resolution-independent manner. WPF 4 Unleashed is the authoritative book that covers it all, in a practical and approachable fashion, authored by WPF guru and Microsoft developer Adam Nathan. * Covers everything you need to know about Extensible Application Markup Language (XAML) * Examines the WPF feature areas in incredible depth: controls, layout, resources, data binding, styling, graphics, animation, and more * Highlights the latest features, such as multi-touch, text rendering improvements, XAML language enhancements, new controls, the Visual State Manager, easing functions, and much more * Delves into topics that aren't covered by most books: 3D, speech, audio/video, documents, effects * Shows how to create popular UI elements, such as Galleries, ScreenTips, and more * Demonstrates how to create sophisticated UI mechanisms, such as Visual Studio-like collapsible/dockable panes * Explains how to create first-class custom controls for WPF * Demonstrates how to create hybrid WPF software that leverages Windows Forms, DirectX, ActiveX, or other non-WPF technologies * Explains how to exploit new Windows 7 features, such as Jump Lists and taskbar customizations

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Author information

Adam Nathan is a principal software development engineer for Microsoft Visual Studio, the latest version of which has been transformed into a first-class WPF application. Adam was previously the founding developer and architect for Popfly, Microsoft's first product built on Silverlight, named one of the 25 most innovative products of 2007 by PCWorld Magazine. Having started his career on Microsoft's Common Language Runtime team, Adam has been at the core of .NET and WPF technologies since the very beginning. Adam's books have been considered required reading by many inside Microsoft and throughout the industry. He is the author of the best-selling WPF Unleashed (Sams, 2006) that was nominated for a 2008 Jolt Award, Silverlight 1.0 Unleashed (Sams, 2008), and .NET and COM: The Complete Interoperability Guide (Sams, 2002); a coauthor of ASP.NET: Tips, Tutorials, and Code (Sams, 2001); and a contributor to books including .NET Framework Standard Library Annotated Reference, Volume 2 (Addison-Wesley, 2005) and Windows Developer Power Tools (O'Reilly, 2006). Adam is also the creator of PINVOKE.NET and its Visual Studio add-in. You can find him online at www.adamnathan.net, or @adamnathan on Twitter.

Back cover copy

The #1 WPF Book--Now Updated for WPF 4! Full Color: Code samples appear as they do in Visual Studio! Thorough, authoritative coverage, practical examples, clear writing, and full-color presentation make this one of the most widely acclaimed programming books of the last decade. Windows Presentation Foundation (WPF) is the recommended technology for creating Windows user interfaces, giving you the power to create richer and more compelling applications than you dreamed possible. Whether you want to develop traditional user interfaces or integrate 3D graphics, audio/video, animation, dynamic skinning, multi-touch, rich document support, speech recognition, or more, WPF enables you to do so in a seamless, resolution-independent manner. "WPF 4 Unleashed" is the authoritative book that covers it all, in a practical and approachable fashion, authored by WPF guru and Microsoft developer Adam Nathan. Covers everything you need to know about Extensible Application Markup Language (XAML) Examines the WPF feature areas in incredible depth: controls, layout, resources, data binding, styling, graphics, animation, and more Highlights the latest features, such as multi-touch, text rendering improvements, XAML language enhancements, new controls, the Visual State Manager, easing functions, and much more Delves into topics that aren't covered by most books: 3D, speech, audio/video, documents, effects Shows how to create popular UI elements, such as Galleries, ScreenTips, and more Demonstrates how to create sophisticated UI mechanisms, such as Visual Studio-like collapsible/dockable panes Explains how to create first-class custom controls for WPF Demonstrates how to create hybrid WPF software that leverages Windows Forms, DirectX, ActiveX, or other non-WPF technologies Explains how to exploit new Windows 7 features, such as Jump Lists and taskbar customizations

Table of contents

Introduction 1 Who Should Read This Book? 2 Software Requirements 3 Code Examples 4 How This Book Is Organized 4 Part I: Background 4 Part II: Building a WPF Application 4 Part III: Controls 5 Part IV: Features for Professional Developers 5 Part V: Rich Media 5 Part VI: Advanced Topics 6 Conventions Used in This Book 6 Part I Background Chapter 1: Why WPF, and What About Silverlight? 9 A Look at the Past 10 Enter WPF 11 The Evolution of WPF 14 Enhancements in WPF 3.5 and WPF 3.5 SP1 15 Enhancements in WPF 4 16 What About Silverlight? 18 Summary 19 Chapter 2: XAML Demystified 21 XAML Defined 23 Elements and Attributes 24 Namespaces 26 Property Elements 29 Type Converters 30 Markup Extensions 32 Children of Object Elements . 35 The Content Property 35 Collection Items 36 More Type Conversion 38 Mixing XAML with Procedural Code 40 Loading and Parsing XAML at Runtime 40 Compiling XAML 43 Introducing XAML2009 48 Full Generics Support 49 Dictionary Keys of Any Type 50 Built-In System Data Types 50 Instantiating Objects with Non-Default Constructors 51 Getting Instances via Factory Methods 51 Event Handler Flexibility 52 Defining New Properties 53 Fun with XAML Readers and Writers 53 Overview 53 The Node Loop 56 Reading XAML 57 Writing to Live Objects 61 Writing to XML 63 XamlServices 64 XAML Keywords 67 Summary 70 Complaint 1: XML Is Too Verbose to Type 71 Complaint 2: XML-Based Systems Have Poor Performance 71 Chapter 3: WPF Fundamentals 73 A Tour of the Class Hierarchy 73 Logical and Visual Trees 75 Dependency Properties 80 A Dependency Property Implementation 81 Change Notification 83 Property Value Inheritance 85 Support for Multiple Providers 87 Attached Properties 89 Summary 93 Part II Building a WPF Application Chapter 4: Sizing, Positioning, and Transforming Elements 97 Controlling Size 98 Height and Width 98 Margin and Padding 100 Visibility 102 Controlling Position 103 Alignment 103 Content Alignment 104 FlowDirection 105 Applying Transforms 106 RotateTransform 108 ScaleTransform. 109 SkewTransform. 112 TranslateTransform 112 MatrixTransform 112 Combining Transforms 113 Summary 114 Chapter 5: Layout with Panels 115 Canvas 116 StackPanel 118 WrapPanel 120 DockPanel 122 Grid 125 Sizing the Rows and Columns 130 Interactive Sizing with GridSplitter 132 Sharing Row and Column Sizes 134 Comparing Grid to Other Panels 136 Primitive Panels 137 TabPanel 137 ToolBarPanel 138 ToolBarOverflowPanel 138 ToolBarTray . 138 UniformGrid. 138 SelectiveScrollingGrid. 138 Handling Content Overflow 139 Clipping 139 Scrolling 141 Scaling 143 Putting It All Together: Creating a Visual Studio-Like Collapsible, Dockable, Resizable Pane 147 Summary 157 Chapter 6: Input Events: Keyboard, Mouse, Stylus, and Multi-Touch 159 Routed Events 159 A Routed Event Implementation 160 Routing Strategies and Event Handlers 161 Routed Events in Action 162 Attached Events 165 Keyboard Events 168 Mouse Events 170 MouseEventArgs 171 Drag and Drop 172 Capturing the Mouse 173 Stylus Events 174 StylusDevice 174 Events 175 Multi-Touch Events 176 Basic Touch Events 177 Manipulation Events for Panning, Rotating, and Zooming 180 Commands 188 Built-In Commands 189 Executing Commands with Input Gestures 192 Controls with Built-In Command Bindings 193 Summary 194 Chapter 7: Structuring and Deploying an Application 195 Standard Windows Applications 195 The Window Class 196 The Application Class 199 Showing a Splash Screen 205 Creating and Showing Dialogs 206 Persisting and Restoring Application State 209 Deployment: ClickOnce Versus Windows Installer 210 Navigation-Based Windows Applications 211 Pages and Their Navigation Containers 212 Navigating from Page to Page 214 Passing Data Between Pages 219 Gadget-Style Applications 223 XAML Browser Applications 224 Limited Feature Set 226 Integrated Navigation 228 Deployment 229 Loose XAML Pages 231 Summary 232 Chapter 8: Exploiting Windows 7 233 Jump Lists 233 JumpTask 234 JumpPath 241 Taskbar Item Customizations 245 Using a Taskbar Item Progress Bar 246 Adding an Overlay to the Taskbar Item 247 Customizing the Thumbnail Content 247 Adding Thumb Buttons to the Taskbar Thumbnail 248 Aero Glass 249 TaskDialog 253 Summary 256 Part III Controls Chapter 9: Content Controls 261 Buttons 263 Button 264 RepeatButton 265 ToggleButton 265 CheckBox 266 RadioButton 266 Simple Containers 268 Label 268 ToolTip 269 Frame 271 Containers with Headers 272 GroupBox 273 Expander 273 Summary 274 Chapter 10: Items Controls 275 Common Functionality 276 DisplayMemberPath 277 ItemsPanel 278 Controlling Scrolling Behavior 280 Selectors 281 ComboBox 282 ListBox 287 ListView 290 TabControl 291 DataGrid 292 Menus 298 Menu 298 ContextMenu 301 Other Items Controls 302 TreeView 302 ToolBar 304 StatusBar 307 Summary 308 Chapter 11: Images, Text, and Other Controls 309 The Image Control 309 Text and Ink Controls 311 TextBlock 313 TextBox 315 RichTextBox 316 PasswordBox 316 InkCanvas 316 Documents 318 Creating Flow Documents 318 Displaying Flow Documents 329 Adding Annotations 331 Range Controls 334 ProgressBar 335 Slider 335 Calendar Controls 336 Calendar 336 DatePicker 338 Summary 339 Part IV Features for Professional Developers Chapter 12: Resources 343 Binary Resources 343 Defining Binary Resources 344 Accessing Binary Resources 345 Localizing Binary Resources 350 Logical Resources 351 Resource Lookup 355 Static Versus Dynamic Resources 355 Interaction with System Resources 360 Summary 362 Chapter 13: Data Binding 363 Introducing the Binding Object 363 Using Binding in Procedural Code 363 Using Binding in XAML 365 Binding to Plain .NET Properties 367 Binding to an Entire Object 369 Binding to a Collection 370 Sharing the Source with DataContext 374 Controlling Rendering 375 String Formatting 375 Using Data Templates 378 Using Value Converters 381 Customizing the View of a Collection 386 Sorting 386 Grouping 388 Filtering 392 Navigating 392 Working with Additional Views 394 Data Providers 396 XmlDataProvider 397 ObjectDataProvider 401 Advanced Topics 403 Customizing the Data Flow 403 Adding Validation Rules to Binding 405 Working with Disjoint Sources 409 Putting It All Together: The Pure-XAML Twitter Client 412 Summary 414 Chapter 14: Styles, Templates, Skins, and Themes 415 Styles 416 Sharing Styles 418 Triggers 423 Templates 430 Introducing Control Templates 431 Getting Interactivity with Triggers 432 Restricting the Target Type 434 Respecting the Templated Parent's Properties 435 Respecting Visual States with Triggers 442 Respecting Visual States with the Visual State Manager (VSM) 447 Mixing Templates with Styles 456 Skins 458 Themes 465 Using System Colors, Fonts, and Parameters 465 Per-Theme Styles and Templates 466 Summary 470 Part V Rich Media Chapter 15: 2D Graphics 475 Drawings 476 Geometries 479 Pens 489 Clip Art Example 491 Visuals 493 Filling a DrawingVisual with Content 493 Displaying a Visual on the Screen 496 Visual Hit Testing 499 Shapes 505 Rectangle 507 Ellipse 508 Line 509 Polyline 510 Polygon 511 Path 511 Clip Art Based on Shapes 512 Brushes 513 Color Brushes 513 Tile Brushes 520 Brushes as Opacity Masks 527 Effects 529 Improving Rendering Performance 532 RenderTargetBitmap 532 BitmapCache 533 BitmapCacheBrush 535 Summary 535 Chapter 16: 3D Graphics 537 Getting Started with 3D Graphics 538 Cameras and Coordinate Systems 542 Position 543 LookDirection 544 UpDirection 548 OrthographicCamera Versus PerspectiveCamera 551 Transform3D 554 TranslateTransform3D 556 ScaleTransform3D 557 RotateTransform3D 559 Combining Transform3Ds 562 Model3D 563 Lights 563 GeometryModel3D 571 Model3DGroup 584 Visual3D 586 ModelVisual3D 587 UIElement3D 588 Viewport2DVisual3D 590 3D Hit Testing 592 Viewport3D 593 2D and 3D Coordinate System Transformation 596 Visual.TransformToAncestor 596 Visual3D.TransformToAncestor and Visual3D.TransformToDescendant 600 Summary 605 Chapter 17: Animation 607 Animations in Procedural Code 608 Performing Animation "By Hand" 608 Introducing the Animation Classes 609 Simple Animation Tweaks 616 Animations in XAML 621 EventTriggers Containing Storyboards 621 Using Storyboard as a Timeline 629 Keyframe Animations 630 Linear Keyframes 631 Spline Keyframes 633 Discrete Keyframes 634 Easing Keyframes 636 Easing Functions 637 Built-In Power Easing Functions 637 Other Built-In Easing Functions 639 Writing Your Own Easing Function 640 Animations and the Visual State Manager 643 Transitions 647 Summary 651 Chapter 18: Audio, Video, and Speech 653 Audio 653 SoundPlayer 654 SoundPlayerAction 654 MediaPlayer 655 MediaElement and MediaTimeline 656 Video 658 Controlling the Visual Aspects of MediaElement 658 Controlling the Underlying Media 661 Speech 664 Speech Synthesis 664 Speech Recognition 667 Summary 672 Part VI Advanced Topics Chapter 19: Interoperability with Non-WPF Technologies 675 Embedding Win32 Controls in WPF Applications 677 A Win32 Webcam Control 678 Using the Webcam Control in WPF 681 Supporting Keyboard Navigation 687 Embedding WPF Controls in Win32 Applications 692 Introducing HwndSource 692 Getting the Right Layout 696 Embedding Windows Forms Controls in WPF Applications 699 Embedding a PropertyGrid with Procedural Code 700 Embedding a PropertyGrid with XAML 702 Embedding WPF Controls in Windows Forms Applications 704 Mixing DirectX Content with WPF Content 708 Embedding ActiveX Controls in WPF Applications 714 Summary 718 Chapter 20: User Controls and Custom Controls 721 Creating a User Control 723 Creating the User Interface of the User Control 723 Creating the Behavior of the User Control 725 Adding Dependency Properties to the User Control 728 Adding Routed Events to the User Control 731 Creating a Custom Control 732 Creating the Behavior of the Custom Control 733 Creating the User Interface of the Custom Control 739 Considerations for More Sophisticated Controls 743 Summary 750 Chapter 21: Layout with Custom Panels 751 Communication Between Parents and Children 752 The Measure Step 752 The Arrange Step 754 Creating a SimpleCanvas 755 Creating a SimpleStackPanel 760 Creating an OverlapPanel 763 Creating a FanCanvas 768 Summary 773 Index 775