UnrealDevelopment Kit Game Programming with UnrealScript: Beginner's Guide

UnrealDevelopment Kit Game Programming with UnrealScript: Beginner's Guide

Book rating: 05 Paperback

By (author) Rachel Cordone

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  • Publisher: Packt Publishing Limited
  • Format: Paperback | 466 pages
  • Dimensions: 188mm x 234mm x 26mm | 821g
  • Publication date: 30 December 2011
  • Publication City/Country: Birmingham
  • ISBN 10: 1849691924
  • ISBN 13: 9781849691925
  • Illustrations note: black & white illustrations
  • Sales rank: 405,874

Product description

This is a step-by-step book that builds on your knowledge by adding to an example game over the course of each chapter. Each topic uses example code that can be compiled and tested to show how things work instead of just telling you. Complicated tasks are broken down into easy to follow steps with clear explanations of what each line of code is doing. This book is written for beginners to UnrealScript, whether this is your first experience with programming or you're coming into it from another language and would like to learn how UnrealScript uses concepts you're already familiar with. If you would like to make games with the Unreal Development Kit, this book is for you.

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Author information

Rachel Cordone is a designer and self-taught UnrealScript programmer who has been working with the Unreal Engine since 1999. She has worked for various game and simulation companies since 2003 including Pipeworks Software and Parsons Brinkerhoff, and has started up her own game company, Stubborn Horse Studios, to make independent games with the Unreal Development Kit. Stubborn Horse's first project, Prometheus, won several awards in Epic Games' Make Something Unreal Contest.

Customer reviews

By Wtr 06 Feb 2012 5

I like this book. For those who want to enter the game industry and build a portfolio or just want to learn the often used unreal engine. The title suggest that it is a beginners book. That is true, however for 'real' beginners it may be quite difficult however. If you are used to tools like flash, unity or other 'scripting engines' the unreal engine is a bit harder (but also more powerful). This is not a problem of the book, but a problem of 'how much of a beginner you are'. Maybe you need to get the unreal beginners guide of Packtbub (or another even more beginners book), it depends on your starting point. If you are a C(++) programmer, this book is great.