The Ultimate Player's Guide to Minecraft: Covers Both Xbox 360 and Xbox One VersionsPaperback
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- Publisher: Que Corporation,U.S.
- Format: Paperback | 288 pages
- Dimensions: 176mm x 228mm x 14mm | 380g
- Publication date: 28 November 2014
- ISBN 10: 078975343X
- ISBN 13: 9780789753434
- Sales rank: 30,335
The Ultimate Player's Guide to Minecraft XBOX Edition Minecraft: These worlds are YOURS! Minecraft is WAY more than a game: it's an alternate universe of creation, exhilaration, survival, adventure, passion! Don't enter that universe alone. Take an experienced guide who'll help you constantly as you learn the secrets of Minecraft on the Xbox 360 and Xbox One! Stephen O'Brien has been obsessing over Minecraft since its earliest betas. He's seen it all! Now, he'll take you deep inside craft and mine, cave and menagerie, farm and village. He'll reveal combat traps and tricks you need to know...teach you enchantments of unimaginable power...help you survive where few dare to go...help you OWN the infinite worlds of Minecraft! Based on the international best-seller of the same name, this book is ideal for Minecrafters of all ages. *Quick-start guide for first-night survival to get started NOW*Customize your experience: monstrous, peaceful, and more*Harvest resources, craft tools and shelters-let there be light*Grab your pickaxe: mine iron, gold, diamonds, and redstone*Escape (or defeat!) 14 types of hostile mobs*Get friendly mobs on your side and build automated farms*Brew potions to cure ills, gain superpowers, and throw at enemies*Transform your shelter into a palace (or a secret underwater base)*Create customized worlds with unique seeds*Learn the secrets of redstone devices, and build incredible rail systems*Play safely through The Nether and The End*Play with up to eight of your friends on Xbox Live, or run in splitscreen mode Stephen O'Brien is an Australian-born writer and entrepreneur now residing in Sydney after too many years in Silicon Valley. He has written more than 30 books, including several best-sellers. O'Brien founded Typefi, the world's leading automated publishing system, and in his spare time invented a new type of espresso machine called mypressi. He's a perpetual innovator who remains astounded at the unparalleled creativity Minecraft can engender.
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Stephen O'Brien is an Australian-born writer and entrepreneur currently residing in Sydney after too many years in Silicon Valley. He has previously written 27 books across multiple editions with publishers such as Prentice Hall and Que, including several best-selling titles. He also founded Typefi, the world's leading automated publishing system, and in his spare time he invented a new type of espresso machine called mypressi. He has been using Minecraft since its alpha release and remains astounded at the unparalleled creativity it engenders.
Table of contents
&a>Introduction 1 What's in This Book 1 How to Use This Book 3 Crafting Recipes 3 Chapter 1 Getting Started 5 Starting a New Game 6 More Options 11 Single-player Game Modes 13 Hosting and Controlling Multiplayer Games 14 Understanding World Seeds 18 Controls 19 The Bottom Line 20 Chapter 2 First-Night Survival 23 Surviving and Thriving 23 Heading for the Trees 25 Using Your Inventory 26 Building a Crafting Table 29 Let's Build Some Tools 30 Creating a Shelter 32 The Furnace Is Your Friend 36 Let There Be Light 36 Slumbering with Lumber 38 The Bottom Line 41 Chapter 3 Gathering Resources 43 Introducing the HUD 43 Avoiding Getting Lost 46 Improving Your Tools 47 Chests: Safely Stashing Your Stuff 50 Avoiding Monsters 51 Hunger Management 54 Your Mission: Food, Resources, and Reconnaissance 55 Food on the Run 57 Finding a Building Site 58 A Resourceful Guide to the Creative Mode Inventory 61 The Bottom Line 64 Chapter 4 Mining 65 Dig Deep, My Friend 65 The Mining Layer Cake Guide 67 Lava Lakes and Other Pitfalls 69 Descending to Layer 11 70 The 2x1 Ladder Descent 70 The Straight Staircase 72 The Spiral Staircase 73 Layouts for Fast, Efficient Mining 75 Staying Safe While You Mine 77 The Bottom Line 78 Chapter 5 Combat School 81 Introducing the Menagerie 81 Zombies 82 Spiders 84 Skeletons 85 Cave Spiders 86 Spider Jockeys 87 Creepers 88 Slimes 89 Endermen 90 Zombie Pigmen 90 Defensive Mobs 91 Snow Golems 91 Iron Golems 92 Weapons and Armor 93 Swordcraft 94 Bows and Arrows 94 Armor-All 97 Color-Coordinate Your Leather 100 The Bottom Line 101 Chapter 6 Crop Farming 103 Choosing a Crop 103 Finding Seeds in Elysium 106 Establishing a Wheat Farm 108 Automated Farms 114 Creating a Piston Harvester 118 Sticky Piston Harvesting 120 Creating a Water Harvester 121 Harvesting Other Crops 124 The Bottom Line 125 Chapter 7 Farming and Taming Mobs 127 Farming and Working with Friendly Mobs 127 Breeding Animals 130 Riding Pigs 133 Fishing 134 The Bottom Line 134 Chapter 8 Creative Construction 137 Leaving the Cave 137 Unleashing Your Interior Decorator 140 Building Underwater 147 Protecting Your Perimeter 153 Becoming a Ditch Witch 153 Mob Pitfalls 155 Thick as a Brick 157 The Bottom Line 157 Chapter 9 Redstone, Rails, and More 159 Seeing Red: A Beginner's Guide 160 Power Sources 160 Redstone Wiring 163 Powered Blocks 164 Repeaters 166 Output Devices 168 Automatic Doors 170 Vertical Currents 176 Advanced Circuits 177 NOT Gates, aka Inverters 177 OR Gates, or Any Input Will Do 178 AND Gates, Two True 179 Repeater Loops 180 Rail Transport 181 Have Minecart, Will Travel 181 Rolling on Rails 183 Making Tracks and Stations 184 Halfway Stations 185 The Bottom Line 186 Chapter 10 Enchanting, Anvils, and Brewing 187 Enchanting Wiles 187 Creating and Mining Obsidian 189 Crafting Books 192 Casting Enchantments 192 Improving Enchantment Chances with Bookshelves 194 Earning and Managing Experience 195 Sprucing Up Your Weapons 196 Enhancing Your Armor 197 Improving Your Tools 197 Hammer It Out with the Anvil 198 Brewing Potions 200 Brewing Up a Storm 203 Enhancing Potions 205 The Bottom Line 207 Chapter 11 Villages and Other Structures 209 Village Life 209 Emerald City: Your Ticket to Trade 212 Other Structures 214 Desert Temples 215 Jungle Temples 216 Dungeons 217 Abandoned Mineshafts 218 Strongholds 218 Nether Fortresses 219 Mapping, or There and Back Again 219 Crafting a Clock 220 The Bottom Line 221 Chapter 12 Playing Through: The Nether and The End 223 Alternate Dimensions 223 Getting to The Nether 226 Portal Magic 227 Surviving the Nether Fortress 231 Nether Mobs 232 The End Game 234 Finding a Stronghold 236 Defeating the Ender Dragon 239 The Bottom Line 243 Index 245