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    Theory of Fun for Game Design (Paperback) By (author) Raph Koster

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    DescriptionNow in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it's the most vital element in any game. Why do some games become boring quickly, while others remain fun for years? How do games serve as fundamental and powerful learning tools? Whether you're a game developer, dedicated gamer, or curious observer, this illustrated, fully updated edition helps you understand what drives this major cultural force, and inspires you to take it further. You'll discover that: Games play into our innate ability to seek patterns and solve puzzles Most successful games are built upon the same elements Slightly more females than males now play games Many games still teach primitive survival skills Fictional dressing for modern games is more developed than the conceptual elements Truly creative designers seldom use other games for inspiration Games are beginning to evolve beyond their prehistoric origins


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    Title
    Theory of Fun for Game Design
    Authors and contributors
    By (author) Raph Koster
    Physical properties
    Format: Paperback
    Number of pages: 304
    Width: 188 mm
    Height: 234 mm
    Thickness: 15 mm
    Weight: 522 g
    Language
    English
    ISBN
    ISBN 13: 9781449363215
    ISBN 10: 1449363210
    Classifications

    BIC E4L: COM
    B&T Book Type: NF
    B&T General Subject: 229
    B&T Merchandise Category: COM
    Ingram Subject Code: XG
    DC22: 794.8
    BISAC V2.8: COM079010
    Nielsen BookScan Product Class 3: S10.9
    Warengruppen-Systematik des deutschen Buchhandels: 16330
    BIC subject category V2: UMK
    BISAC V2.8: COM070000, COM012040
    LC subject heading: ,
    DC23: 794.81536
    LC classification: QA76.76.C672 K67 2014
    Thema V1.0: UMK, UYZG
    Edition
    2
    Edition statement
    2nd
    Publisher
    O'Reilly Media, Inc, USA
    Imprint name
    O'Reilly Media, Inc, USA
    Publication date
    01 January 2014
    Publication City/Country
    Sebastopol
    Author Information
    Raph Koster is a veteran game designer who has been professionally credited in almost every area of the game industry. He's been the lead designer and director of massive titles such as Ultima Online and Star Wars Galaxies; and he's contributed writing, art, soundtrack music, and programming to many more titles ranging from Facebook games to single-player titles for handheld consoles. He has worked as a creative executive at Sony Online and Disney Playdom, and in 2012 was honored as an Online Game Legend at the Game Developers Conference Online.