The Game Asset Pipeline (Paperback)
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Short Description for The Game Asset Pipeline A technically-oriented guide to the problems and potential solutions that can be employed to tackle this issue. Each stage of the resource pipeline is examined in detail and practical guidelines are included.
- Published: 03 October 2004
- Format: Paperback 302 pages
- ISBN 13: 9781584503422 ISBN 10: 1584503424
- Sales rank: 1,465,110
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Full description for The Game Asset Pipeline
Many of today's computer games are mega productions with huge teams and budgets, vast quantities of content, and crunched schedules. Getting these games to market is not an easy feat. Just managing the creation of content and getting that content into the right place at the right time is an enormous challenge. Hundreds of development hours are lost dealing with asset and pipeline issues, so the need for a working system is immense. The Game Asset Pipeline is written for tools programmers, producers, and managers who need to know how to create such a system. The solutions and ideas presented in the book cover current technology and methods that can be used to design and implement an asset management system.