Super Scratch Programming Adventure!: Covers Version 2: Learn to Program by Making Cool Games

Super Scratch Programming Adventure!: Covers Version 2: Learn to Program by Making Cool Games

Paperback

By (author) The Lead Project

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  • Publisher: No Starch Press,US
  • Format: Paperback | 160 pages
  • Dimensions: 170mm x 231mm x 10mm | 408g
  • Publication date: 1 November 2013
  • Publication City/Country: Daly City, California
  • ISBN 10: 1593275315
  • ISBN 13: 9781593275310
  • Edition: 2
  • Edition statement: 2nd ed.
  • Illustrations note: komplett in Farbe
  • Sales rank: 25,308

Product description

Scratch is the wildly popular -educational programming language used by -millions of first-time learners in classrooms and homes worldwide. By dragging -together colorful blocks of code, kids can learn computer programming concepts and make cool games and animations. The latest version, Scratch 2, brings the language right into your web browser, with no need to download software. In Super Scratch Programming Adventure!, kids learn programming fundamentals as they make their very own playable video games. They ll create projects inspired by classic arcade games that can be programmed (and played!) in an afternoon. Patient, step-by-step explanations of the code and fun programming challenges will have kids creating their own games in no time. This full-color comic book makes programming concepts like variables, flow control, and subroutines effortless to absorb. Packed with ideas for games that kids will be proud to show off, Super Scratch Programming Adventure! is the perfect first step for the budding programmer. For Ages 8 and Up Now Updated for Scratch 2.0

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Author information

The Learning through Engineering, Art, and Design (LEAD) Project is an educational initiative established to encourage the development of creative thinking through the use of technology. Created by The Hong Kong Federation of Youth Groups in collaboration with the MIT Media Lab, the LEAD project promotes hands-on, design-based activities to foster innovation, problem solving skills, and technical literacy.