Silverlight 3 Programmer's ReferencePaperback Wrox Programmer to Programmer
List price $52.60
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- Publisher: John Wiley & Sons Ltd
- Format: Paperback | 608 pages
- Dimensions: 185mm x 231mm x 33mm | 1,383g
- Publication date: 3 August 2009
- Publication City/Country: Chichester
- ISBN 10: 0470385405
- ISBN 13: 9780470385401
- Illustrations note: Illustrations
- Sales rank: 1,150,875
This valuable reference-in full color-explains the major new release of Silverlight 3 which is dramatically improved over previous versions and makes the development of powerful Rich Interactive Applications (RIAs) achievable for everyone. Packed with examples and written by a highly-seasoned team of developers and designers, this book guides you through the languages, tools, and techniques that are used to build applications on the Silverlight 3 platform (Build 40522). Each chapter provides a mini-tutorial on the respective topic, and the examples serve to both educate and inspire you. The information in this book is structured to help prepare you for the real-world challenges you may face when building applications on the Silverlight platform. By the end of the book, you'll have gained a thorough understanding of how Silverlight applications are architected, developed, and designed. This book covers: * XAML basics * Silverlight 3 Tools for Visual Studio 2008, Expression Blend 3 and Silverlight Runtime and SDK Transforming text with render transforms * Using graphics, visuals and adding media for a richer user experience * Building application, making it come alive and responding to user activity * Setting up a control project and using a custom control in an application
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Back cover copy
Silverlight 3 is dramatically improved over previous versions and makes the development of rich interactive applications (RIAs) more achievable for everyone. Packed with examples and written by a team of seasoned developers and designers, this full-color tutorial demonstrates exactly what Silverlight 3 offers for building RIAs that combine animation, graphics, audio, and video.With a focus on the capabilities provided by the Silverlight 3platform (Build 40522), this book introduces you to the languages, tools, and techniques needed to build applications on the platform. You'll begin with an overview of Silverlight and move on to topic-by-topic coverage of this new platform's capabilities, including new APIs, objects, services, and concepts. Each chapter provides a mini-tutorial on each topic, and the examples serve to both educate and inspire you. The information in this book is structured to help prepare you for the real-world challenges you may face when building applications on the Silverlight platform.With this resource, you'll gain a thorough understanding of how Silverlight applications are architected, developed, and designed.What you will learn from this bookWays to create holistic Silverlight applications (not just multimedia glitz)How to solve real-world problems you may face when building your Silverlight applicationsWays to use controls, work with text, lay out views, style applications, use graphics, work with audio, and moreThe basics of using designer and developer tools with Silverlight (including Expression Blend and Visual Studio(R))How to use XAML in Silverlight for event handlingTransforming text with render transformsWho this book is forThis book is for .NET developers who want to learn how to create practical Silverlight 3 applications.Wrox Programmer's References are designed to give the experienced developer straight facts on a new technology, without hype or unnecessary explanations. They deliver hard information with plenty of practical examples to help you apply new tools to your development projects today.
Table of contents
Introduction. Part 1: Getting Started. Chapter 1: Introduction to Silverlight. Chapter 2: XAML Basics. Chapter 3: Silverlight Architectural Tour. Chapter 4: Silverlight Developer Toolbox. Part 2: Using Silverlight 3 Essentials. Chapter 5: Controls. Chapter 6: Silverlight Text. Chapter 7: Layout. Chapter 8: Styling Your App and Dealing with Resources. Chapter 9: Using Graphics and Visuals. Chapter 10: Making It Richer with Media. Chapter 11: Using the Services. Part 3: Building Applications. Chapter 12: Silverlight, the Browser, and the Server. Chapter 13: First Things First: Handling Cross-Cutting Concerns. Chapter 14: Dealing with Data. Chapter 15: Designing and Styling the User Interface. Chapter 16: Making the Application Come Alive. Chapter 17: Creating Custom Controls. Appendices. Appendix A: Silverlight Base Class Libraries Reference. Appendix B: System.Windows Reference. Appendix C: System.Windows.Media Reference. Appendix D: System.Windows.Shapes Reference. Appendix E: Additional Resources. Index.