Scratch Programming for Teens

Scratch Programming for Teens

Mixed media product For Teens (Course Technology)

By (author) Jr. Jerry Lee Ford

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Paperback $22.70
  • Publisher: Delmar Cengage Learning
  • Format: Mixed media product | 336 pages
  • Dimensions: 188mm x 229mm x 25mm | 680g
  • Publication date: 25 July 2008
  • Publication City/Country: Clifton Park
  • ISBN 10: 1598635360
  • ISBN 13: 9781598635362
  • Edition: 1
  • Illustrations note: black & white illustrations, black & white tables, figures
  • Sales rank: 129,286

Product description

Welcome to Scratch Programming for Teens! Scratch is a programming language intended to make programming easier to learn for novice programmers. It can be used to create computer games, interactive stories, graphic artwork and computer animation, and all sorts of other multimedia projects. Scratch can also be used to play digital music and sound effects. If you aspire to one day become a professional programmer, Scratch provides everything you need to build a foundation. Scratch also packs all of the programming power and punch needed to satisfy the programming needs of most computer enthusiasts and hobbyists. Best of all, it's actually fun to use! Scratch Programming for Teens provides all the instruction that a first-time programmer needs to quickly get up and running with Scratch. Before you know it, you will be creating all kinds of projects that incorporate graphics, sound, and animation. As you learn how to program with Scratch, you will learn programming principles and techniques that you can later apply to other programming languages such as Microsoft Visual Basic and AppleScript. Jerry Lee Ford, Jr. is an author, educator, and an IT professional with over 18 years of experience in information technology, including roles as an automation analyst, technical manager, technical support analyst, automation engineer, and security analyst. He is the author of 24 other books and co-author of two additional books. His published works include AppleScript Studio Programming for the Absolute Beginner, Programming for the Absolute Beginner, and DarkBASIC Programming for the Absolute Beginner. Jerry has a master's degree in business administration from Virginia Commonwealth University in Richmond, Virginia, and he has over five years of experience as an adjunct instructor teaching networking courses in information technology.

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Introduction Part I Scratch Basics Chapter 1 Introducing Scratch Chapter 2 Getting Comfortable with the Scratch Development Environment Chapter 3 A Review of the Basic Components of Scratch Projects Chapter 4 Making the Kitty Dance - A Quick Scratch Project Part II Learning How to Write Scratch Programs Chapter 5 Moving Things Around Chapter 6 Sensing Sprite Position and Controlling Environmental Settings Chapter 7 Storing and Retrieving Data Chapter 8 Doing a Little Math Chapter 9 Conditional and Repetitive logic Chapter 10 Changing the Way Sprites Look and Behave Chapter 11 Spicing things Up with Sounds Chapter 12 Drawing Lines and Shapes

Table of contents

Introduction Part I Scratch Basics Chapter 1 Introducing Scratch Chapter 2 Getting Comfortable with the Scratch Development Environment Chapter 3 A Review of the Basic Components of Scratch Projects Chapter 4 Making the Kitty Dance - A Quick Scratch Project Part II Learning How to Write Scratch Programs Chapter 5 Moving Things Around Chapter 6 Sensing Sprite Position and Controlling Environmental Settings Chapter 7 Storing and Retrieving Data Chapter 8 Doing a Little Math Chapter 9 Conditional and Repetitive logic Chapter 10 Changing the Way Sprites Look and Behave Chapter 11 Spicing things Up with Sounds Chapter 12 Drawing Lines and Shapes