Sams Teach Yourself Flash Professional CS5 in 24 Hours

Sams Teach Yourself Flash Professional CS5 in 24 Hours

Paperback Sams Teach Yourself...in 24 Hours (Paperback)

By (author) Phillip Kerman, By (author) Lynn Beighley

List price $45.29

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  • Publisher: Sams Publishing
  • Format: Paperback | 456 pages
  • Dimensions: 191mm x 232mm
  • Publication date: 26 January 2011
  • Publication City/Country: Indianapolis
  • ISBN 10: 0672333171
  • ISBN 13: 9780672333170
  • Edition: 1
  • Sales rank: 1,594,641

Product description

Learn Flash in just 24 lessons of one hour or less -- now fully updated and revised * An easy-to-read, well-organized introduction to Flash development for Flash beginners and upgraders alike: no programming experience needed * Full-color, wide-trim design makes this book exceptionally accessible and visually appealing * New interactive online learning lab * Flash can now be used to develop apps for the iPhone and iPod Touch In just 24 lessons of one hour or less, Sams Teach Yourself Adobe Flash Professional in 24 Hours will show Flash beginners and upgraders how to build high-impact vector-based graphics and animations with Adobe Flash. In this book's straightforward, step-by-step approach, each lesson builds on the previous ones -- helping you master all the essentials of Adobe's newest version of Flash from the ground up. Friendly, accessible, and conversational, this book gives Flash beginners a practical grounding in the entire package, without ever becoming overwhelming or intimidating. Coverage includes: assembling graphics for use in Flash; utilizing each leading approach to creating Flash animations; adding interactivity and advanced animation; optimizing and publishing Flash content; preparing for deployment on mobile devices; and much more. Throughout, step-by-step instructions carefully walk you through the most common Flash questions, issues, and tasks...Q and As, Quizzes, and Exercises help you build and test your knowledge..."Did You Know?" tips offer you insider advice and shortcuts...and "Watch Out!" alerts help you avoid problems. A new interactive Online Learning Lab will help you supplement the lessons in the book with step-by-step video walkthroughs of all the book's examples, detailed answers to the end-of-chapter quizzes, and all the files needed to complete the book's hands-on exercises.

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Author information

Philip Kerman is an internationally recognized expert on the use of the Web and multimedia for training and entertainment. He frequently presents at Adobe and Flash-related conference and has taught Flash and other web authoring tools in workshops around the world. Lynn Beighley is a creative and technical writer, web developer, and web designer. Now based in the New York City area, she once worked in Silicon Valley for Yahoo among others, and is the author of Head First SQL and Drupal for Dummies.

Back cover copy

Learn Flash in just 24 lessons of one hour or less -- now fully updated and revised An easy-to-read, well-organized introduction to Flash development for Flash beginners and upgraders alike: no programming experience needed Full-color, wide-trim design makes this book exceptionally accessible and visually appealing New interactive online learning lab Flash can now be used to develop apps for the iPhone and iPod Touch In just 24 lessons of one hour or less, Sams Teach Yourself Adobe Flash Professional in 24 Hours will show Flash beginners and upgraders how to build high-impact vector-based graphics and animations with Adobe Flash. In this book's straightforward, step-by-step approach, each lesson builds on the previous ones -- helping you master all the essentials of Adobe's newest version of Flash from the ground up. Friendly, accessible, and conversational, this book gives Flash beginners a practical grounding in the entire package, without ever becoming overwhelming or intimidating. Coverage includes: assembling graphics for use in Flash; utilizing each leading approach to creating Flash animations; adding interactivity and advanced animation; optimizing and publishing Flash content; preparing for deployment on mobile devices; and much more. Throughout, step-by-step instructions carefully walk you through the most common Flash questions, issues, and tasks... Q and As, Quizzes, and Exercises help you build and test your knowledge... "Did You Know?" tips offer you insider advice and shortcuts... and "Watch Out!" alerts help you avoid problems. A new interactive Online Learning Lab will help you supplement the lessons in the book with step-by-step video walkthroughs of all the book's examples, detailed answers to the end-of-chapter quizzes, and all the files needed to complete the book's hands-on exercises.

Table of contents

Part I: Assembling the Graphics You'll Animate in Flash 1 Basics 2 Drawing and Painting Original Art in Flash 3 Importing Graphics into Flash 4 Staying Organized with the Library and Layers 5 Controlling Color 6 Applied Layout Techniques Part II: Animating in Flash 7 Understanding Animation 8 Using Motion Tweens to Animate 9 Using Shape Tweens to Morph 10 Advanced Animation with Inverse Kinematics 11 Simulating 3D Animation 12 Reuse Your Animations with Motion Presets 13 Including Sound in Animations 14 Nesting Animations in Movie Clip and Graphic Symbols 15 Creating Special Effects Part III: Adding Interactivity and Video 16 Basic Interactivity 17 Introducing Components 18 Using Components 19 Using Video Part IV: Putting It All Together for the Web 20 Linking a Movie to the Web 21 Designing a Website to be Modular 22 Minimizing File Size 23 Optimizing Performance 24 Publishing a Creation