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    Sams Teach Yourself Flash Professional CS5 in 24 Hours (Sams Teach Yourself...in 24 Hours (Paperback)) (Paperback) By (author) Phillip Kerman, By (author) Lynn Beighley

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    DescriptionLearn Flash in just 24 lessons of one hour or less -- now fully updated and revised * An easy-to-read, well-organized introduction to Flash development for Flash beginners and upgraders alike: no programming experience needed * Full-color, wide-trim design makes this book exceptionally accessible and visually appealing * New interactive online learning lab * Flash can now be used to develop apps for the iPhone and iPod Touch In just 24 lessons of one hour or less, Sams Teach Yourself Adobe Flash Professional in 24 Hours will show Flash beginners and upgraders how to build high-impact vector-based graphics and animations with Adobe Flash. In this book's straightforward, step-by-step approach, each lesson builds on the previous ones -- helping you master all the essentials of Adobe's newest version of Flash from the ground up. Friendly, accessible, and conversational, this book gives Flash beginners a practical grounding in the entire package, without ever becoming overwhelming or intimidating. Coverage includes: assembling graphics for use in Flash; utilizing each leading approach to creating Flash animations; adding interactivity and advanced animation; optimizing and publishing Flash content; preparing for deployment on mobile devices; and much more. Throughout, step-by-step instructions carefully walk you through the most common Flash questions, issues, and tasks...Q and As, Quizzes, and Exercises help you build and test your knowledge..."Did You Know?" tips offer you insider advice and shortcuts...and "Watch Out!" alerts help you avoid problems. A new interactive Online Learning Lab will help you supplement the lessons in the book with step-by-step video walkthroughs of all the book's examples, detailed answers to the end-of-chapter quizzes, and all the files needed to complete the book's hands-on exercises.


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  • Full bibliographic data for Sams Teach Yourself Flash Professional CS5 in 24 Hours

    Title
    Sams Teach Yourself Flash Professional CS5 in 24 Hours
    Authors and contributors
    By (author) Phillip Kerman, By (author) Lynn Beighley
    Physical properties
    Format: Paperback
    Number of pages: 456
    Width: 191 mm
    Height: 232 mm
    Language
    English
    ISBN
    ISBN 13: 9780672333170
    ISBN 10: 0672333171
    Classifications

    BIC E4L: COM
    Nielsen BookScan Product Class 3: S10.2
    B&T Book Type: NF
    B&T Modifier: Region of Publication: 01
    B&T Modifier: Academic Level: 05
    B&T Modifier: Continuations: 02
    LC classification: QA
    BIC subject category V2: UM
    B&T General Subject: 229
    B&T Modifier: Text Format: 01
    B&T Merchandise Category: COM
    BIC subject category V2: UGB
    Ingram Subject Code: XL
    BIC subject category V2: UMW
    BISAC V2.8: COM051010
    Abridged Dewey: 006
    B&T Approval Code: A93685300
    DC22: 006.786
    BISAC V2.8: COM071000
    Edition
    1
    Publisher
    Pearson Education (US)
    Imprint name
    Sams Publishing
    Publication date
    26 January 2011
    Publication City/Country
    Indianapolis
    Author Information
    Philip Kerman is an internationally recognized expert on the use of the Web and multimedia for training and entertainment. He frequently presents at Adobe and Flash-related conference and has taught Flash and other web authoring tools in workshops around the world. Lynn Beighley is a creative and technical writer, web developer, and web designer. Now based in the New York City area, she once worked in Silicon Valley for Yahoo among others, and is the author of Head First SQL and Drupal for Dummies.
    Back cover copy
    Learn Flash in just 24 lessons of one hour or less -- now fully updated and revised
    • An easy-to-read, well-organized introduction to Flash development for Flash beginners and upgraders alike: no programming experience needed
    • Full-color, wide-trim design makes this book exceptionally accessible and visually appealing
    • New interactive online learning lab
    • Flash can now be used to develop apps for the iPhone and iPod Touch
    In just 24 lessons of one hour or less, Sams Teach Yourself Adobe Flash Professional in 24 Hours will show Flash beginners and upgraders how to build high-impact vector-based graphics and animations with Adobe Flash. In this book's straightforward, step-by-step approach, each lesson builds on the previous ones -- helping you master all the essentials of Adobe's newest version of Flash from the ground up. Friendly, accessible, and conversational, this book gives Flash beginners a practical grounding in the entire package, without ever becoming overwhelming or intimidating. Coverage includes: assembling graphics for use in Flash; utilizing each leading approach to creating Flash animations; adding interactivity and advanced animation; optimizing and publishing Flash content; preparing for deployment on mobile devices; and much more. Throughout, step-by-step instructions carefully walk you through the most common Flash questions, issues, and tasks... Q and As, Quizzes, and Exercises help you build and test your knowledge... "Did You Know?" tips offer you insider advice and shortcuts... and "Watch Out!" alerts help you avoid problems. A new interactive Online Learning Lab will help you supplement the lessons in the book with step-by-step video walkthroughs of all the book's examples, detailed answers to the end-of-chapter quizzes, and all the files needed to complete the book's hands-on exercises.
    Table of contents
    Part I: Assembling the Graphics You'll Animate in Flash 1 Basics 2 Drawing and Painting Original Art in Flash 3 Importing Graphics into Flash 4 Staying Organized with the Library and Layers 5 Controlling Color 6 Applied Layout Techniques Part II: Animating in Flash 7 Understanding Animation 8 Using Motion Tweens to Animate 9 Using Shape Tweens to Morph 10 Advanced Animation with Inverse Kinematics 11 Simulating 3D Animation 12 Reuse Your Animations with Motion Presets 13 Including Sound in Animations 14 Nesting Animations in Movie Clip and Graphic Symbols 15 Creating Special Effects Part III: Adding Interactivity and Video 16 Basic Interactivity 17 Introducing Components 18 Using Components 19 Using Video Part IV: Putting It All Together for the Web 20 Linking a Movie to the Web 21 Designing a Website to be Modular 22 Minimizing File Size 23 Optimizing Performance 24 Publishing a Creation