Sams Teach Yourself C++ in 24 Hours

Sams Teach Yourself C++ in 24 Hours

Mixed media product Sams Teach Yourself...in 24 Hours (Paperback)

By (author) Rogers Cadenhead, By (author) Jesse Liberty

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  • Publisher: Sams Publishing
  • Format: Mixed media product | 464 pages
  • Dimensions: 175mm x 229mm x 30mm | 794g
  • Publication date: 24 April 2011
  • Publication City/Country: Indianapolis
  • ISBN 10: 0672333317
  • ISBN 13: 9780672333316
  • Edition: 5, Revised
  • Edition statement: 5th Revised edition
  • Sales rank: 312,191

Product description

Starter Kit Includes C++ compiler and IDE for Windows, Mac & Linux In just 24 lessons of one hour or less, you can learn the basics of programming with C++-one of the most popular and powerful programming languages ever created. Using a straightforward, step-by-step approach, this fast and friendly tutorial teaches you everything you need to know, from installing and using a compiler, to debugging the programs you've created, to what's coming in C++0x, the next version of C++. Each lesson builds on what you've already learned, giving you a solid understanding of the basics of C++ programming concepts and techniques. Step-by-step instructions carefully walk you through the most common C++ programming tasks Quizzes and Exercises at the end of each chapter help you test yourself to make sure you're ready to go on Starter Kit software provides everything you need to create and compile C++ programs on any platform-Windows, Mac or Linux Learn how to...* Install and use a C++ compiler for Windows, Mac OS X or Linux * Build object-oriented programs in C++ * Master core C++ concepts such as functions, classes, arrays, and pointers * Add rich functionality with linked lists and templates * Debug your programs for flawless code * Learn exception and error-handling techniques * Discover what's new in C++0x, the next version of C++ Jesse Liberty is the author of numerous books on software development, including best selling titles on C++ and .NET. He is the president of Liberty Associates, Inc. where he provides custom programming, consulting, and training. Rogers Cadenhead is a web application developer who has written many books on Internet-related topics, including Teach Yourself Java in 24 Hours. He maintains this book's official website at http://cplusplus.cadenhead.org. CD-ROM Includes C++ compiler Visual development environment for Windows, Mac and Linux Source code for the book's examples Register your book at informit.com/register for convenient access to updates and corrections as they become available.

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Author information

Jesse Liberty is the author of numerous books on software development, including best-selling titles on C++ and .NET. He is the president of Liberty Associates, Inc. (http://www.libertyassociates. com), where he provides custom programming, consulting, and training. Rogers Cadenhead is a writer, computer programmer, and web developer who has written 23 books on Internet-related topics, including Sams Teach Yourself Java in 21 Days and Sams Teach Yourself Java in 24 Hours. He publishes the Drudge Retort and other websites that receive more than 22 million visits a year. This book's official website is at http://cplusplus.cadenhead.org.

Back cover copy

In just 24 lessons of one hour or less, you can learn the basics of programming with C++ -- one of the most popular and powerful programming languages ever created. Using a straightforward, step-by-step approach, this fast and friendly tutorial teaches you everything you need to know, from installing and using a compiler, to debugging the programs you've created, to what's coming in C++0x, the next version of C++. Each lesson builds on what you've already learned, giving you a solid understanding of the basics of C++ programming concepts and techniques. Step-by-step instructions carefully walk you through the most common C++ programming tasksQuizzes and exercises at the end of each chapter help you test yourself to make sure you're ready to go onStarter kit software provides everything you need to create and compile C++ programs on any platform -- Windows, Mac or Linux"

Table of contents

Introduction 1 Part I: Beginning C++ HOUR 1: Writing Your First Program 5 Using C++ ... 5 Finding a Compiler... 6 Compiling and Linking the Source Code ... 9 Creating Your First Program ... 10 HOUR 2: Organizing the Parts of a Program 15 Reasons to Use C++ ... 15 The Parts of a Program ... 19 Comments... 22 Functions ... 23 HOUR 3: Creating Variables and Constants 29 What Is a Variable?... 29 Defining a Variable... 33 Assigning Values to Variables ... 35 Using Type Definitions... 36 Constants ... 37 HOUR 4: Using Expressions, Statements, and Operators 43 Statements... 43 Expressions ... 44 Operators ... 45 If-Else Conditional Statements ... 53 Logical Operators ... 56 Tricky Expression Values ... 58 HOUR 5: Calling Functions 63 What Is a Function? ... 63 Declaring and Defining Functions ... 64 Using Variables with Functions ... 66 Function Parameters ... 69 Returning Values from Functions... 70 Default Function Parameters ... 72 Overloading Functions... 74 HOUR 6: Controlling the Flow of a Program 81 Looping ... 81 while Loops... 81 do-while Loops ... 85 for Loops ... 86 switch Statements ... 90 HOUR 7: Storing Information in Arrays and Strings 97 What Is an Array? ... 97 Writing Past the End of Arrays ... 99 Initializing Arrays ... 100 Multidimensional Arrays ... 101 Character Arrays... 104 Copying Strings ... 106 Part II: Classes HOUR 8: Creating Basic Classes 111 What Is a Type? ... 111 Creating New Types... 112 Classes and Members... 112 Accessing Class Members ... 114 Private Versus Public Access ... 115 Implementing Member Functions ... 116 Creating and Deleting Objects... 118 HOUR 9: Moving into Advanced Classes 125 const Member Functions ... 125 Interface Versus Implementation ... 126 Organizing Class Declarations and Function Definitions ... 126 Inline Implementation... 127 Classes with Other Classes as Member Data ... 129 Part III: Memory Management HOUR 10: Creating Pointers 137 Understanding Pointers and Their Usage... 137 The Stack and the Heap ... 146 HOUR 11: Developing Advanced Pointers 155 Creating Objects on the Heap ... 155 Deleting Objects ... 155 Accessing Data Members Using Pointers ... 157 Member Data on the Heap ... 158 The this Pointer... 160 Stray or Dangling Pointers ... 161 const Pointers ... 162 const Pointers and const Member Functions ... 163 HOUR 12: Creating References 169 What Is a Reference? ... 169 Creating a Reference ... 170 Using the Address of Operator on References ... 171 What Can Be Referenced?... 173 Null Pointers and Null References ... 174 Passing Function Arguments by Reference... 174 Understanding Function Headers and Prototypes ... 179 Returning Multiple Values ... 179 HOUR 13: Developing Advanced References and Pointers 185 Passing by Reference for Efficiency ... 185 Passing a const Pointer ... 188 References as an Alternative to Pointers ... 191 When to Use References and When to Use Pointers ... 192 Don't Return a Reference to an Object That Isn't in Scope!... 193 Returning a Reference to an Object on the Heap ... 194 Pointer, Pointer, Who Has the Pointer? ... 196 Part IV: Advanced C++ HOUR 14: Calling Advanced Functions 201 Overloaded Member Functions ... 201 Using Default Values ... 203 Initializing Objects ... 205 The Copy Constructor ... 206 HOUR 15: Using Operator Overloading 215 Operator Overloading ... 215 Conversion Operators ... 225 Part V: Inheritance and Polymorphism HOUR 16: Extending Classes with Inheritance 233 What Is Inheritance? ... 233 Private Versus Protected ... 236 Constructors and Destructors... 238 Passing Arguments to Base Constructors ... 241 Overriding Functions ... 245 HOUR 17: Using Polymorphism and Derived Classes 253 Polymorphism Implemented with Virtual Methods ... 253 How Virtual Member Functions Work ... 257 HOUR 18: Making Use of Advanced Polymorphism 269 Problems with Single Inheritance... 269 Abstract Data Types ... 273 HOUR 19: Storing Information in Linked Lists 289 Linked Lists and Other Structures... 289 Linked List Case Study ... 290 Linked Lists as Objects ... 299 Part VI: Special Topics HOUR 20: Using Special Classes, Functions, and Pointers 303 Static Member Data... 303 Static Member Functions ... 305 Containment of Classes ... 307 Friend Classes and Functions ... 313 HOUR 21: Using New Features of C++0x 331 The Next Version of C++... 331 Null Pointer Constant ... 332 Compile-Time Constant Expressions... 333 Auto-Typed Variables... 335 New for Loop ... 338 HOUR 22: Employing Object-Oriented Analysis and Design 343 The Development Cycle ... 343 Simulating an Alarm System ... 344 PostMaster: A Case Study ... 351 HOUR 23: Creating Templates 373 What Are Templates?... 373 Instances of the Template ... 374 Template Definition... 374 Using Template Items ... 381 HOUR 24: Dealing with Exceptions and Error Handling 389 Bugs, Errors, Mistakes, and Code Rot ... 389 Handling the Unexpected ... 390 Exceptions ... 391 Using try and catch Blocks ... 395 Writing Professional-Quality Code ... 400 Part VII: Appendices APPENDIX A: Binary and Hexadecimal 409 APPENDIX B: Glossary 419 APPENDIX C: This Book's Website 427 TOC, 9780672333316, 3/21/11