Sams Teach Yourself Adobe Flash CS4 Professional in 24 Hours

Sams Teach Yourself Adobe Flash CS4 Professional in 24 Hours

Paperback Sams Teach Yourself...in 24 Hours (Paperback)

By (author) Phillip Kerman, By (author) Lynn Beighley

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  • Publisher: Sams Publishing
  • Format: Paperback | 504 pages
  • Dimensions: 191mm x 231mm x 30mm | 989g
  • Publication date: 15 May 2009
  • Publication City/Country: Indianapolis
  • ISBN 10: 0672330415
  • ISBN 13: 9780672330414
  • Edition: 4, Revised
  • Edition statement: 4th Revised edition
  • Sales rank: 568,930

Product description

In just 24 lessons of one hour or less, you can learn how to design, create, and deploy high-impact graphics and animation with Adobe Flash CS4 Professional. Using this book's straightforward, step-by-step approach, you'll master the skills and technologies you need, from creating interactivity and animation to optimizing and publishing your Flash movies on the Web. Each lesson builds on what you've already learned, giving you a rock-solid foundation for real-world success! * Full-color figures and clear step-by-step instructions visually show you how to use Flash. * Quizzes and Exercises at the end of each chapter help you test your knowledge. * Notes, Tips, and Cautions provide related information, advice, and warnings. Learn how to...* Make the most of the updated Flash interface, including its new Motion tools * Draw and paint original art in Flash * Use layers and the Library to efficiently organize your content * Build animations using shape tweening, Flash CS4's new motion tweening, and advanced inverse kinematics * Create special effects with shapes, filters, and the new Deco Tool * Add interactivity to your Flash movies * Integrate a wide spectrum of audio and video content * Use ready-built components to create sophisticated content without programming * Get started with ActionScript 3 * Publish your movies to the Web * Design modular Flash sites that load quickly and perform well Phillip Kerman is an internationally recognized expert on the use of the Web and multimedia for training and entertainment. He has frequently presented at Macromedia and Adobe user conferences, and has taught Flash and other Adobe Web development technologies to working web professionals worldwide. Lynn Beighley, a freelance web programmer and designer, has written several Flash, Dreamweaver, and Photoshop books and training CDs. She has worked at Los Alamos National Labs, Palm, and Yahoo! Her dynamic Flash advertisements have appeared on Yahoo!'s home page.

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Author information

Philip Kerman is an internationally recognized expert on the use of the Web and multimedia for training and entertainment. He has frequently presented at Macromedia and Adobe user conferences, and has taught Flash and other Adobe Web development technologies to working web professionals around the world. Kerman programmed the all-Flash website www.m-three.com, which was included in both Communication Arts Interactive Design Annual and the British Design and Art Direction Annual.

Back cover copy

In just 24 lessons of one hour or less, you can learn how to design, create, and deploy high-impact graphics and animation with Adobe Flash CS4 Professional. Using this book's straightforward, step-by-step approach, you'll master the skills and technologies you need, from creating interactivity and animation to optimizing and publishing your Flash movies on the Web. Each lesson builds on what you've already learned, giving you a rock-solid foundation for real-world success! * Full-color figures and clear step-by-step instructions visually show you how to use Flash. * Quizzes and Exercises at the end of each chapter help you test your knowledge. * Notes, Tips, and Cautions provide related information, advice, and warnings. Learn how to... * Make the most of the updated Flash interface, including its new Motion tools * Draw and paint original art in Flash * Use layers and the Library to efficiently organize your content * Build animations using shape tweening, Flash CS4's new motion tweening, and advanced inverse kinematics * Create special effects with shapes, filters, and the new Deco Tool * Add interactivity to your Flash movies * Integrate a wide spectrum of audio and video content * Use ready-built components to create sophisticated content without programming * Get started with ActionScript 3 * Publish your movies to the Web * Design modular Flash sites that load quickly and perform well Phillip Kerman is an internationally recognized expert on the use of the Web and multimedia for training and entertainment. He has frequently presented at Macromedia and Adobe user conferences, and has taught Flash and other Adobe Web development technologies to working web professionals worldwide. Lynn Beighley, a freelance web programmer and designer, has written several Flash, Dreamweaver, and Photoshop books and training CDs. She has worked at Los Alamos National Labs, Palm, and Yahoo! Her dynamic Flash advertisements have appeared on Yahoo!'s home page.

Table of contents

Part 1. Assembling the Graphics You'll Animate Hour 1. Basics Hour 2. Drawing and Painting Original Art in Flash Hour 3. Importing Graphics into Flash Hour 4. Applied Advanced Drawing Techniques Hour 5. Using the Library for Productivity Part 2. Animating in Flash Hour 6. Understanding Animation Hour 7. Animation the Old-Fashioned Way Hour 8. Using Motion Tween to Animate Hour 9. Using Shape Tween to Morph Hour 10. Using Timeline Effects and Commands Hour 11. Including Sound in Animation Hour 12. Using Layers in Animations Hour 13. Animating Using Movie Clips and Graphic Symbols Part 3. Adding Interactivity and Advanced Animation Hour 14. Making Buttons for Your User to Click Hour 15. Using Actions to Create Non-Linear Movies Hour 16. ActionScripting Applications for Advanced Interactivity Hour 17. Using Components Hour 18. Using Video Part 4. Putting It All Together on the Web Hour 19. Linking a Movie to the Web Hour 20. Designing a Web Site to Be Modular Hour 21. Optimizing a Flash Site Hour 22. Advanced Animation Techniques Hour 23. Working on Large Projects and in Team Environments Hour 24. Publishing a Creation Appendix A Shapes You Can Make Using Selection, Snap to Objects, and the Canvas Level Appendix B Resources Glossary