Rise of the Videogame Zinesters: How Freaks, Normals, Amateurs, Artists, Dreamers, Drop-outs, Queers, Housewives Are Taking Back an Art FormPaperback
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- Publisher: Seven Stories Press,U.S.
- Format: Paperback | 200 pages
- Dimensions: 132mm x 201mm x 18mm | 136g
- Publication date: 19 April 2012
- Publication City/Country: New York
- ISBN 10: 1609803728
- ISBN 13: 9781609803728
- Illustrations note: 60
- Sales rank: 87,933
Part critical essay, part manifesto, part DIY guide, and altogether unprecedented, "Rise of the Videogame Zinesters "shows why the multi-billion dollar videogame industry needs to change--and how a new generation of artists can change it. Indie game designer extraordinaire Anna Anthropy makes an ardent plea for the industry to move beyond the corporate systems of production and misogynistic culture and to support games that represent a wider variety of human experiences. "Rise of the Videogame Zinesters "is a call to arms for anyone who's ever dreamed of making their own games. Anna's guide to game design encourages budding designers to bring their unique backgrounds and experiences to their creations and widen the playing field of an industry that has for too long catered to an adolescent male consumer base. Anna's newest game, "Dys4ia," an autobiographical game about her experiences with hormone replacement therapy, has been featured in "The Penny Arcade, IndieGames, "and "TigSource." " "
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Anna Anthropy is a prolific game developer and critic and is the creator of "Calamity Annie," "Mighty Jill Off," and "Lesbian Spider Queens of Mars" among many other games, which are available on her website, www.auntiepixelante.com. She lives in Oakland, California, with her pet girlmonster and two lovely cats.
"When Anna Anthropy thinks of video games, she sees the potential to transform a genre. Anthropy show[s] us how the medium can be used for a greater good." "--Huffington Post" ""Rise of the Videogame Zinesters" is about education. It is a how-to, indie history lesson, design theory 101, a manifesto, and, surprisingly, as memoir. It serves as an entry into the importance of games and how to make them. But it also is about why making them for ourselves is important." --"Popular Science" "Anna Anthropy's forthcoming book "Rise of the Videogame Zinesters" is about the personal potential of games--how simple tools allow all kinds of people to tell their own stories interactively. But it's also a clever, thoughtful examination on game design, and why the medium is important and interesting." "--JoyStiq" "Anna Anthropy is an independent videogame designer and critic, and a key personality in the ongoing paradigm shift that is slowly changing the way videogames are understood, by creators and players, and by the wider culture." --Patrick Alexander, Eegra.com "These days, everybody can make and distribute a photograph, or a video, or a book. Rise of the Videogame Zinesters shows you that everyone can make a videogame, too. But why should they? For Anna Anthropy, it's not for fame or for profit, but for the strange, aimless beauty of personal creativity." --Ian Bogost, Director, Graduate Program in Digital Media, Georgia Institute of Technology "Free of the constraints the giant studios labour under, one- and two-person teams are using an artisinal approach to make deeply personal and innovative videogames. Rise is a great guidebook to understanding--and more importantly, participating in--this dynamically evolving culture." --Jim Munroe, co-founder of the Hand Eye Society and the Difference Engine Initiative "Once upon a time, the game industry was a fervent of creativity, as innovators explored the potential offe