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    Realm of Racket: Learn to Program, One Game at a Time! (Paperback) By (author) Matthias Felleisen, By (author) Conrad Barski, By (author) David Van Horn, By (author) Northeastern University

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    DescriptionRacket is a descendant of Lisp, a programming language renowned for its elegance, power, and challenging learning curve. But while Racket retains the functional goodness of Lisp, it was designed with beginning programmers in mind. Realm of Racket is your introduction to the Racket language. In Realm of Racket, you'll learn to program by creating increasingly complex games. Your journey begins with the Guess My Number game and coverage of some basic Racket etiquette. Next you'll dig into syntax and semantics, lists, structures, and conditionals, and learn to work with recursion and the GUI as you build the Robot Snake game. After that it's on to lambda and mutant structs (and an Orc Battle), and fancy loops and the Dice of Doom. Finally, you'll explore laziness, AI, distributed games, and the Hungry Henry game. As you progress through the games, chapter checkpoints and challenges help reinforce what you've learned. Offbeat comics keep things fun along the way. As you travel through the Racket realm, you'll: * Master the quirks of Racket's syntax and semantics * Learn to write concise and elegant functional programs * Create a graphical user interface using the 2htdp/image library * Create a server to handle true multiplayer games Realm of Racket is a lighthearted guide to some serious programming. Read it to see why Racketeers have so much fun!

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    Realm of Racket: Learn to Program, One Game at a Time!
    Authors and contributors
    By (author) Matthias Felleisen, By (author) Conrad Barski, By (author) David Van Horn, By (author) Northeastern University
    Physical properties
    Format: Paperback
    Number of pages: 312
    Width: 181 mm
    Height: 233 mm
    Thickness: 23 mm
    Weight: 686 g
    ISBN 13: 9781593274917
    ISBN 10: 1593274912

    BIC E4L: COM
    B&T Book Type: NF
    B&T Modifier: Region of Publication: 01
    B&T Modifier: Subject Development: 20
    Nielsen BookScan Product Class 3: S10.3T
    LC subject heading:
    B&T Modifier: Text Format: 01
    BIC subject category V2: UMX
    B&T General Subject: 227
    DC22: 005.1
    B&T Merchandise Category: COM
    Ingram Subject Code: XL
    BISAC V2.8: COM051010
    Warengruppen-Systematik des deutschen Buchhandels: 16330
    LC subject heading:
    BIC subject category V2: UMJ
    BISAC V2.8: COM012040
    BIC subject category V2: UMA
    BISAC V2.8: COM051100
    DC23: 005.133
    LC classification: QA76.73.R33 F45 2013
    LC subject heading:
    Illustrations note
    black & white illustrations
    No Starch Press,US
    Imprint name
    No Starch Press,US
    Publication date
    01 August 2013
    Publication City/Country
    Daly City, California
    Author Information
    Professor Matthias Felleisen is one of the original authors of the Racket language and a co-author of "The Little Schemer" and "How to Design Programs." In 1995, Felleisen launched the TeachScheme! Project, reaching out to high schools with a radically novel computing curriculum. Felleisen is the 2012 recipient of the ACM Special Interest Group on Programming Languages (SIGPLAN) Lifetime Achievement Award as well as ACM's 2009 Karl V. Karlstrom Outstanding Educator Award. He is currently a Trustee Professor in the College of Computer and Information Science at Northeastern University in Boston, Massachusetts.Conrad Barski has an M.D. from the University of Miami and nearly 20 years of programming experience. The author of "Land of Lisp," Barski is also an avid cartoonist, having created the popular alien Lisp mascot and many graphical tutorials.David Van Horn is a research professor who has programmed in Racket and Scheme for over a decade.Eight students of Northeastern University contributed to Realm of Racket: Forrest Bice, Rose DeMaio, Spencer Florence, Feng-Yun Mimi Lin, Scott Lindeman, Nicole Nussbaum, Eric Peterson, and Ryan Plessner.
    Table of contents
    AcknowledgmentsPreface (Hello World)Introduction (Open Paren)Chapter 1: (Getting Started)Chapter 2: (A First Racket Program)Chapter 3: (Basics of Racket)Chapter 4: (Conditions and Decisions)Chapter 41/2: (define define 'define)Chapter 5: (big-bang)Chapter 6: (Recursion Is Easy)Chapter 7: (Land of Lambda)Chapter 8: (Mutant Structs)Chapter 9: (The Values of Loops)Chapter 10: (Dice of Doom)Chapter 11: (Power to the Lazy)Chapter 12: (Artificial Intelligence)Chapter 13: (The World Is Not Enough)Chapter 14: (Hungry Henry)Conclusion. Good-Bye (Close Paren)