Reality is Broken: Why Games Make Us Better and How They Can Change the World

Reality is Broken: Why Games Make Us Better and How They Can Change the World

Paperback

By (author) Jane McGonigal

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  • Publisher: Jonathan Cape Ltd
  • Format: Paperback | 400 pages
  • Dimensions: 135mm x 216mm x 29mm | 408g
  • Publication date: 3 February 2011
  • Publication City/Country: London
  • ISBN 10: 0224089250
  • ISBN 13: 9780224089258
  • Sales rank: 63,603

Product description

More than 31 million people in the UK are gamers. The average young person in the UK will spend 10,000 hours gaming by the age of twenty-one. What's causing this mass exodus? According to world-renowned game designer Jane McGonigal the answer is simple: videogames are fulfilling genuine human needs. Drawing on positive psychology, cognitive science and sociology, "Reality is Broken" shows how game designers have hit on core truths about what makes us happy, and utilized these discoveries to astonishing effect in virtual environments. But why, McGonigal asks, should we use the power of games for escapist entertainment alone? In this groundbreaking exploration of the power and future of gaming, she reveals how gamers have become expert problem solvers and collaborators, and shows how we can use the lessons of game design to socially positive ends, be it in our own lives, our communities or our businesses. Written for gamers and non-gamers alike, "Reality is Broken" sends a clear and provocative message: the future will belong to those who can understand, design and play games.

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Author information

Jane McGonigal, Ph.D. is the Director of Game Research and Development at the Institute for the Future. Her work has been featured in The Economist, Wired, and The New York Times; and on MTV, CNN, and NPR. In 2009, BusinessWeek called her one of the 10 most important innovators to watch. She has given keynote addresses at TED, South by Southwest Interactive, the Game Developers Conference and was a featured speaker at The New Yorker Conference.