Reality is Broken: Why Games Make Us Better and How They Can Change the World (Paperback)
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Short Description for Reality is Broken Shows how game designers have hit on core truths about what makes us happy, and utilized these discoveries to astonishing effect in virtual environments. This title reveals how gamers have become expert problem solvers and collaborators, and shows how we can use the lessons of game design to socially positive ends.
Full description- Publisher: Jonathan Cape Ltd
- Published: 03 February 2011
- Format: Paperback 400 pages
- See: Full bibliographic data
- Categories: Popular Culture | Impact Of Science & Technology On Society | Ethical & Social Aspects Of Computing | Games Strategy Guides
- ISBN 13: 9780224089258 ISBN 10: 0224089250
- Sales rank: 45,974
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Full description for Reality is Broken
More than 31 million people in the UK are gamers. The average young person in the UK will spend 10,000 hours gaming by the age of twenty-one. What's causing this mass exodus? According to world-renowned game designer Jane McGonigal the answer is simple: videogames are fulfilling genuine human needs. Drawing on positive psychology, cognitive science and sociology, "Reality is Broken" shows how game designers have hit on core truths about what makes us happy, and utilized these discoveries to astonishing effect in virtual environments. But why, McGonigal asks, should we use the power of games for escapist entertainment alone? In this groundbreaking exploration of the power and future of gaming, she reveals how gamers have become expert problem solvers and collaborators, and shows how we can use the lessons of game design to socially positive ends, be it in our own lives, our communities or our businesses. Written for gamers and non-gamers alike, "Reality is Broken" sends a clear and provocative message: the future will belong to those who can understand, design and play games.

