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    Reality Is Broken: Why Games Make Us Better and How They Can Change the World (CD-Audio) By (author) Jane McGonigal, Performed by Julia Whelan

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    DescriptionMore than 174 million Americans are gamers, and the average young person in the U.S. will spend 10,000 hours gaming by the age of 21. According to world-renowned game designer Jane McGonigal, the reason for this mass exodus to virtual worlds is that videogames are increasingly fulfilling genuine human needs. In this groundbreaking exploration of the power and future of gaming, McGonigal reveals how we can use the lessons of game design to fix what is wrong with the real world. Drawing on positive psychology, cognitive science, and sociology, Reality Is Broken uncovers how game designers have hit on core truths about what makes us happy and utilized these discoveries to astonishing effect in virtual environments. Videogames consistently provide the exhilarating rewards, stimulating challenges, and epic victories that are so often lacking in the real world. But why, McGonigal asks, should we use the power of games for escapist entertainment alone? Her research suggests that gamers are expert problem-solvers and collaborators because they regularly cooperate with other players to overcome daunting virtual challenges, and she helped pioneer a fast-growing genre of games that aims to turn game-play to socially positive ends. In Reality Is Broken, she reveals how these new alternate reality games are already improving the quality of our daily lives, fighting social problems such as depression and obesity, and addressing vital 21st-century challenges ? and she forecasts the thrilling possibilities that lie ahead. "As addictive as Tetris, McGonigal's penetrating, entertaining look into gaming culture is a vibrant mix of technology, psychology, and sociology, told with the vision of a futurist and the deft touch of a storyteller.--Publishers Weekly (starred review)


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  • Full bibliographic data for Reality Is Broken

    Title
    Reality Is Broken
    Subtitle
    Why Games Make Us Better and How They Can Change the World
    Authors and contributors
    By (author) Jane McGonigal, Performed by Julia Whelan
    Physical properties
    Format: CD-Audio
    Width: 135 mm
    Height: 188 mm
    Thickness: 15 mm
    Weight: 100 g
    Language
    English
    ISBN
    ISBN 13: 9781611064278
    ISBN 10: 1611064279
    Classifications

    BIC E4L: COM
    B&T Book Type: NF
    B&T Merchandise Category: AUD
    B&T Modifier: Region of Publication: 01
    B&T Modifier: Academic Level: 05
    BIC subject category V2: UBJ, PDR
    Nielsen BookScan Product Class 3: S10.8
    BIC subject category V2: UDX
    LC subject heading:
    B&T General Subject: 370
    BISAC V2.8: TEC052000
    Ingram Subject Code: JN
    Libri: I-JN
    B&T Modifier: Text Format: 01
    BISAC V2.8: SOC041000, GAM013000, COM079000
    B&T Approval Code: A93130000, A09709300, A31645400
    DC22: 306.487
    DC21: 306.487
    DC22: 306.4/87
    LC subject heading:
    Warengruppen-Systematik des deutschen Buchhandels: 56310
    LC classification: GV1201.38 .M34 2010D
    Edition
    Unabridged
    Edition statement
    Unabridged
    Publisher
    Brilliance Corporation
    Imprint name
    Brilliance Corporation
    Publication date
    20 January 2011