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    Reality Is Broken: Why Games Make Us Better and How They Can Change the World (Hardback) By (author) Jane McGonigal


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    DescriptionVisionary game designer Jane McGonigal reveals how we can harness the power of games to solve real-world problems and boost global happiness. More than 174 million Americans are gamers, and the average young person in the United States will spend ten thousand hours gaming by the age of twenty-one. According to world-renowned game designer Jane McGonigal, the reason for this mass exodus to virtual worlds is that videogames are increasingly fulfilling genuine human needs. In this groundbreaking exploration of the power and future of gaming, McGonigal reveals how we can use the lessons of game design to fix what is wrong with the real world.Drawing on positive psychology, cognitive science, and sociology, "Reality Is Broken" uncovers how game designers have hit on core truths about what makes us happy and utilized these discoveriesto astonishing effect in virtual environments. Videogames consistently provide the exhilarating rewards, stimulating challenges, and epic victories that are so often lacking in the real world. But why, McGonigal asks, should we use the power of games for escapist entertainment alone? Her research suggests that gamers are expert problem solvers and collaborators because they regularly cooperate with other players to overcome daunting virtual challenges, and she helped pioneer a fast-growing genre of games that aims to turn gameplay to socially positive ends.In "Reality Is Broken," she reveals how these new alternate reality games are already improving the quality of our daily lives, fighting social problems such as depression and obesity, and addressing vital twenty-first-century challenges-and she forecasts the thrilling possibilities that lie ahead. She introduces us to games like World Without Oil, a simulation designed to brainstorm-and therefore avert- the challenges of a worldwide oil shortage, and Evoke, a game commissioned by the World Bank Institute that sends players on missions to address issues from poverty to climate change.McGonigal persuasively argues that those who continue to dismiss games will be at a major disadvantage in the coming years. Gamers, on the other hand, will be able to leverage the collaborative and motivational power of games in their own lives, communities, and businesses. Written for gamers and nongamers alike, "Reality Is Broken" shows us that the future will belong to those who can understand,, and play games. Watch a Video

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    Reality Is Broken
    Why Games Make Us Better and How They Can Change the World
    Authors and contributors
    By (author) Jane McGonigal
    Physical properties
    Format: Hardback
    Number of pages: 388
    Width: 165 mm
    Height: 242 mm
    Thickness: 34 mm
    Weight: 640 g
    ISBN 13: 9781594202858
    ISBN 10: 1594202850

    BIC E4L: COM
    B&T Book Type: NF
    B&T Modifier: Region of Publication: 01
    B&T Modifier: Academic Level: 05
    BIC subject category V2: UBJ, PDR
    Nielsen BookScan Product Class 3: S10.8
    BIC subject category V2: UDX
    B&T Modifier: Subject Development: 94
    B&T General Subject: 370
    Libri: I-GA
    BISAC V2.8: TEC052000
    Ingram Subject Code: GA
    B&T Modifier: Text Format: 01
    B&T Merchandise Category: COM
    Warengruppen-Systematik des deutschen Buchhandels: 16850
    BISAC V2.8: SOC041000, GAM013000, COM079000
    B&T Approval Code: A93130000, A09709300, A31645400
    DC22: 306.487
    DC21: 306.487
    DC22: 306.4/87
    LC subject heading: , ,
    LC classification: GV1469.17.S63 M34 2011
    Thema V1.0: PDR, UBJ, UDX
    Illustrations note
    black & white illustrations
    Penguin Press
    Imprint name
    Penguin Press
    Publication date
    20 January 2011
    Publication City/Country
    New York, NY
    Author Information
    World-renowned game designer and futurist Jane McGonigal, PhD. takes play seriously. McGonigal is the Director of Game Research and Development at the Institute for the Future in Palo Alto, California, where she earned "Harvard Business Review" honors for "Top 20 Breakthrough Ideas of 2008" for her work on the future of games. Her work has been featured in "The Economist, Wired," and "The New York Times hailed her as one of the 100 most creative people in business. She has been a featured speaker at TED, South by Southwest Interactive, the Game Developers Conference, ETech, and the Web 2.0 Summit, as well as appearing at "The New Yorker" Conference. Born in Philadelphia in 1977 and raised in New York, Jane now lives in San Francisco with her husband."