• Reality Is Broken: Why Games Make Us Better and How They Can Change the World See large image

    Reality Is Broken: Why Games Make Us Better and How They Can Change the World (Paperback) By (author) Jane McGonigal

    Hard to find title available from Book Depository

    $12.76 - Save $4.24 24% off - RRP $17.00 Free delivery worldwide Available
    Dispatched in 3 business days
    When will my order arrive?
    Add to basket | Add to wishlist |

    Also available in...
    CD-Audio $11.53

    DescriptionA visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, "Reality Is Broken" shows that the future will belong to those who can understand, design, and play games.


Other books

Other people who viewed this bought | Other books in this category
Showing items 1 to 10 of 10

 

Reviews | Bibliographic data
  • Full bibliographic data for Reality Is Broken

    Title
    Reality Is Broken
    Subtitle
    Why Games Make Us Better and How They Can Change the World
    Authors and contributors
    By (author) Jane McGonigal
    Physical properties
    Format: Paperback
    Number of pages: 396
    Width: 140 mm
    Height: 213 mm
    Thickness: 25 mm
    Weight: 340 g
    Language
    English
    ISBN
    ISBN 13: 9780143120612
    ISBN 10: 0143120611
    Classifications

    BIC E4L: COM
    B&T Merchandise Category: GEN
    B&T Book Type: NF
    B&T Modifier: Region of Publication: 01
    B&T Modifier: Academic Level: 05
    B&T General Subject: 750
    Nielsen BookScan Product Class 3: S10.8
    BIC subject category V2: UDX
    BISAC V2.8: SOC022000
    B&T Modifier: Subject Development: 94
    Ingram Subject Code: GA
    Libri: ENGM4500
    BISAC V2.8: SOC041000, GAM013000
    B&T Approval Code: A93130000, A09709300
    Warengruppen-Systematik des deutschen Buchhandels: 16380
    LC subject heading:
    B&T Approval Code: A31645400
    DC22: 306.487
    DC21: 306.487
    DC22: 306.4/87
    LC subject heading:
    Libri: COMP7300, NONA1328
    LC classification: GV1201.38 .M34 2011B
    Edition statement
    Reprint
    Illustrations note
    black & white illustrations
    Publisher
    Penguin Putnam Inc
    Imprint name
    Penguin USA
    Publication date
    27 December 2011
    Publication City/Country
    New York, NY
    Author Information
    World-renowned game designer and futurist Jane McGonigal, PhD. takes play seriously. McGonigal is the Director of Game Research and Development at the Institute for the Future in Palo Alto, California, where she earned "Harvard Business Review" honors for "Top 20 Breakthrough Ideas of 2008" for her work on the future of games. Her work has been featured in "The Economist, Wired," and "The New York Times hailed her as one of the 100 most creative people in business. She has been a featured speaker at TED, South by Southwest Interactive, the Game Developers Conference, ETech, and the Web 2.0 Summit, as well as appearing at "The New Yorker" Conference. Born in Philadelphia in 1977 and raised in New York, Jane now lives in San Francisco with her husband."