Reality Is Broken: Why Games Make Us Better and How They Can Change the World

Reality Is Broken: Why Games Make Us Better and How They Can Change the World


By (author) Jane McGonigal

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  • Publisher: Penguin USA
  • Format: Paperback | 396 pages
  • Dimensions: 140mm x 213mm x 25mm | 340g
  • Publication date: 27 December 2011
  • Publication City/Country: New York, NY
  • ISBN 10: 0143120611
  • ISBN 13: 9780143120612
  • Edition statement: Reprint
  • Illustrations note: black & white illustrations
  • Sales rank: 89,646

Product description

A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, "Reality Is Broken" shows that the future will belong to those who can understand, design, and play games.

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Author information

Jane McGonigal, Ph.D., is the Director of Game Research and Development at the Institute for the Future. Her work has been featured in" The Economist, Wired, "and "The New York Times" and on MTV, CNN, and NPR. She has been called one of the top ten innovators to watch ("BusinessWeek"), one of the one hundred most creative people in business ("Fast Company"), and one of the fifty most important people in gaming ("Game Developers Magazine"). She has given keynote addresses at TED, South by Southwest Interactive, and the Gave Developers Conference, and foresight and strategic advice to companies such as Microsoft, Nintendo, Nike, SAP, Wells Fargo, and Disney.