- Publisher: Random House Inc
- Format: Paperback | 374 pages
- Dimensions: 132mm x 202mm x 24mm | 299g
- Publication date: 5 June 2012
- Publication City/Country: New York
- ISBN 10: 0307887448
- ISBN 13: 9780307887443
- Sales rank: 7,229
In the year 2044, reality is an ugly place. The only time teenage Wade Watts really feels alive is when he's jacked into the virtual utopia known as theOASIS. Wade's devoted his life to studying the puzzles hidden within this world's digital confines puzzles that are based on their creator's obsession with the pop culture of decades past and that promise massive power and fortune to whoever can unlock them. But when Wade stumbles upon the first clue, he finds himself beset by players willing to kill to take this ultimate prize. The race is on, and if Wade's going to survive, he'll have to win and confront the real world he's always been so desperate to escape."
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ERNEST CLINE has worked as a short-order cook, fish gutter, plasma donor, elitist video store clerk, and tech support drone. His primary occupation, however, has always been geeking out, and he eventually threw aside those other promising career paths to express his love of pop culture fulltime as a spoken word artist and screenwriter. His 2009 film" Fanboys," much to his surprise, became a cult phenomenon. These days Ernie lives in Austin, Texas with his wife, their daughter, and a large collection of classic video games.READY PLAYER ONEis his first novel."
By Allison Tackett 25 Sep 2014
I really enjoyed reading this during a book club read. It was really fun to read where the video game technology could end up being one day. There was a ton of 80's references and I know many people have to look up the meaning of the references but I enjoyed all the references. I was able to understand most of them.
I would recommend this book for a fun and quick read that has a lot packed into it.
"The science-fiction writer John Scalzi has aptly referred to READY PLAYER ONE as a "nerdgasm" [and] there can be no better one-word description of this ardent fantasy artifact about fantasy culture...But Mr. Cline is able to incorporate his favorite toys and games into a perfectly accessible narrative." --Janet Maslin, "The New York Times" "Triggers memories and emotions embedded in the psyche of a generation...[Cline crafts] a fresh and imaginative world from our old toy box, and finds significance in there among the collectibles."" --Entertainment Weekly ""A most excellent ride...the conceit is a smart one, and we happily root for [the heroes] on their quest...fully satisfying." --"Boston Globe" "Enchanting..."Willy Wonka" meets the "Matrix." This novel undoubtedly qualifies Cline as the hottest geek on the planet right now. [But] you don't have to be a geek to get it." --"USA Today " "Ridiculously fun and large-hearted, and you don't have to remember the Reagan administration to love it...[Cline] takes a far-out premise and engages the reader instantly...You'll wish you could make it go on and on." --NPR.org "A fun, funny and fabulously entertaining first novel...This novel's large dose of 1980s trivia is a delight...[but] even readers who need Google to identify Commodore 64 or Inky, Blinky, Pinky and Clyde, will enjoy this memorabilian feast." --"Cleveland Plain Dealer " "The grown-up's 'Harry Potter'...the mystery and fantasy in this novel weaves itself in the most delightful way, and the details that make up Mr. Cline's world are simply astounding. READY PLAYER ONE has it all." --"Huffington Post" "Incredibly entertaining...Drawing on everything from "Back to the Future" to Roald Dahl to Neal Stephenson's groundbreaking "Snow Crash," Cline has made READY PLAYER ONE a geek fantasia, '80s culture memoir and commentary on the future of online behavior all at once." --"Austin American-Statesman " "READYi