Ready Player OnePaperback Arrow Books
- Publisher: ARROW BOOKS LTD
- Format: Paperback | 384 pages
- Dimensions: 130mm x 196mm x 26mm | 240g
- Publication date: 5 April 2012
- Publication City/Country: London
- ISBN 10: 0099560437
- ISBN 13: 9780099560432
- Sales rank: 580
It's the year 2044, and the real world has become an ugly place. We're out of oil. We've wrecked the climate. Famine, poverty, and disease are widespread. Like most of humanity, Wade Watts escapes this depressing reality by spending his waking hours jacked into the OASIS, a sprawling virtual utopia where you can be anything you want to be, where you can live and play and fall in love on any of ten thousand planets. And like most of humanity, Wade is obsessed by the ultimate lottery ticket that lies concealed within this alternate reality: OASIS founder James Halliday, who dies with no heir, has promised that control of the OASIS - and his massive fortune - will go to the person who can solve the riddles he has left scattered throughout his creation. For years, millions have struggled fruitlessly to attain this prize, knowing only that the riddles are based in the culture of the late twentieth century. And then Wade stumbles onto the key to the first puzzle. Suddenly, he finds himself pitted against thousands of competitors in a desperate race to claim the ultimate prize, a chase that soon takes on terrifying real-world dimensions - and that will leave both Wade and his world profoundly changed.
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ERNIE CLINE is best known for creating the cult film Fanboys, about a group of Star Wars fans on a pilgrimage to George Lucas' Skywalker Ranch. His work has been covered in numerous national publications and all over the internet. This is his first book.
By Ryann Dannelly 17 Oct 2014
If you’re a fan of 80s pop culture, this is a story for you!
The whole concept of the virtual universe being the main source of reality was fascinating. Everyone spent more time inside the OASIS than logged off. Their day-to-day lives was all online (from school, to working out, to socializing, etc.).
The person behind the screen didn’t matter. I think that was my favorite part about the book.
These teenagers chose what identity they wanted to project in the OASIS. In the OASIS, such trivial things as looks didn’t matter. Gender didn’t matter. Status didn’t matter. They could be whomever they wanted to be.
It made the friendships more honest (in a weird way). Wade had no idea what his best friend or the girl he has a crush on looks like in real life. But it doesn’t matter to him. I liked that part.
Also, I was surprised by how many of the 80s references I understood (being a kid of the 90s).
True, most of the gaming references sailed right over my head, but I understood a surprising amount of the movie reference. Pretty proud of myself on that one!
I can’t help but wonder if I would have gotten more from the book if I truly was a fanatic about the 80s (or had at least experienced it). I kind of wanna’ shove the book in my dad’s face, make him read it, and then discuss.
But yeah…it was a fun read!
I’m a sucker for a story that uses the online world, and boy did this story take premise to a whole other level. Check it out and see what I mean!
By Michail Chalkias 21 Mar 2014
Well written and highly proposed for people above of their 30s. It has a complete pop culture reference from the 80s, 90s and 00s regarding movies, music, video games and computers. Its an extremely breath taking book with a lot of action and pop culture references in a dystopian set up.
A must read sci fi book for the fans and not only of the genre.
P.S. A movie is en route.
By Jessica 19 Jul 2013
I absolutely loved it, once I started reading it I was hooked and had a hard time putting it down to sleep. Anyone who loves books, movies, tv shows, or video games will love this book!
By cristina gaspar 05 Jul 2012
Awesome!!! It's all I have to say!! If you like nerd and geek stuff, please read this book! It's just awesome!!! :)
"Fascinating and imaginative...It's non-stop action when gamers must navigate clever puzzles and outwit determined enemies in a virtual world in order to save a real one. Readers are in for a wild ride." Terry Brooks, #1 New York Times bestselling author "This non-gamer loved every page of Ready Player One." Charlaine Harris, #1 New York Times bestselling author "Ready Player One expertly mines a copious vein of 1980s pop culture, catapulting the reader on a light-speed adventure in an advanced but backward-looking future. If this book were a living room, it would be wood-paneled. If it were shoes, it would be high-tops. And if it were a song, well, it would have to be Eye of the Tiger. I really, really loved it." Daniel H. Wilson, author of How to Survive a Robot Uprising and Robopocalypse "The pure, unfettered brainscream of a child of the 80s, like a dream my 13-year-old self would have had after bingeing on Pop Rocks and Coke...I couldn't put it down." Charles Ardai, Edgar Award-winning author and producer of Haven "Pure geek heaven. Ernest Cline's hero competes in a virtual world with life-and-death stakes -- which is only fitting, because he's fighting to make his dreams into reality. Cline blends a dystopic future with meticulously detailed nostalgia to create a story that will resonate in the heart of every true nerd." Chris Farnsworth, author of Blood Oath
Back cover copy
THE SCI-FI SENSATION OF THE YEAR IMAGINE A WORLD AT STAKE. AN EPIC STRUGGLE BETWEEN GOOD AND EVIL. THE GREATEST QUEST IN HISTORY. THE FATE OF HUMANITY RESTING IN YOUR HANDS. ARE YOU READY? ' was a strong year for science fiction ... but easily the stand-out work was Ready Player One.' Daily Mail 'The strength of Cline's first novel, other than its geeky referencing of 1980s pop culture, is the characterisation of the Candide-like Wade and his redemptive quest in both VR and the real world.' Guardian 'This book pleased every geeky bone in my geeky body. I felt like it was written just for me.' Patrick Rothfuss, bestselling author of The Wise Man's Fear 'I really, really loved Ready Player One ... Cline expertly mines a copious vein of 1980s pop culture, catapulting the reader on a light-speed adventure in an advanced but backward-looking future.' Daniel H. Wilson, bestselling author of Robopocalypse