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    Racing the Beam: The Atari Video Computer System (Platform Studies) (Hardback) By (author) Nick Montfort, By (author) Ian Bogost

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    DescriptionThe Atari Video Computer System dominated the home video game market so completely that "Atari" became the generic term for a video game console. The Atari VCS was affordable and offered the flexibility of changeable cartridges. Nearly a thousand of these were created, the most significant of which established new techniques, mechanics, and even entire genres. This book offers a detailed and accessible study of this influential video game console from both computational and cultural perspectives. Studies of digital media have rarely investigated platforms--the systems underlying computing. This book (the first in a series of Platform Studies) does so, developing a critical approach that examines the relationship between platforms and creative expression. Nick Montfort and Ian Bogost discuss the Atari VCS itself and examine in detail six game cartridges: Combat, Adventure, Pac-Man, Yars' Revenge, Pitfall!, and Star Wars: The Empire Strikes Back. They describe the technical constraints and affordances of the system and track developments in programming, gameplay, interface, and aesthetics. Adventure, for example, was the first game to represent a virtual space larger than the screen (anticipating the boundless virtual spaces of such later games as World of Warcraft and Grand Theft Auto), by allowing the player to walk off one side into another space; and Star Wars: The Empire Strikes Back was an early instance of interaction between media properties and video games. Montfort and Bogost show that the Atari VCS--often considered merely a retro fetish object--is an essential part of the history of video games.


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  • Full bibliographic data for Racing the Beam

    Title
    Racing the Beam
    Subtitle
    The Atari Video Computer System
    Authors and contributors
    By (author) Nick Montfort, By (author) Ian Bogost
    Physical properties
    Format: Hardback
    Number of pages: 192
    Width: 155 mm
    Height: 231 mm
    Thickness: 23 mm
    Weight: 431 g
    Language
    English
    ISBN
    ISBN 13: 9780262012577
    ISBN 10: 026201257X
    Classifications

    BIC E4L: COM
    B&T Book Type: NF
    B&T Modifier: Region of Publication: 01
    B&T Modifier: Academic Level: 01
    B&T Modifier: Subject Development: 01
    BIC subject category V2: UKP
    B&T Modifier: Geographic Designator: 01
    BISAC V2.8: SOC022000
    B&T Modifier: Continuations: 02
    B&T General Subject: 370
    Libri: I-GA
    Ingram Subject Code: GA
    B&T Modifier: Text Format: 01
    B&T Merchandise Category: UP
    BISAC V2.8: GAM013000
    DC22: 794.8
    Nielsen BookScan Product Class 3: S10.9
    LC subject heading: ,
    B&T Approval Code: A09709300
    BIC subject category V2: UGG
    Warengruppen-Systematik des deutschen Buchhandels: 16380
    BISAC V2.8: COM012040
    LC subject heading:
    LC classification: TK6681 .M65 2009
    LC subject heading: , ,
    Thema V1.0: UGG, UKP
    Illustrations note
    22 b&w illus.
    Publisher
    MIT Press Ltd
    Imprint name
    MIT Press
    Publication date
    31 March 2009
    Publication City/Country
    Cambridge, Mass.
    Author Information
    Nick Montfort is Associate Professor of Digital Media at MIT and the coauthor of Racing the Beam: The Atari Video Computer System (MIT Press, 2009). Ian Bogost is Ivan Allen College Distinguished Chair in Media Studies and Professor of Interactive Computing at the Georgia Institute of Technology, a Founding Partner at Persuasive Games LLC, and the coauthor of Newsgames: Journalism at Play (MIT Press, 2010).
    Review quote
    "Montfort and Bogost's analysis is both technically detailed and historically contextualized, both informative and methodologically instructive. They write with a rigor and grace that future contributors to the series may be at pains to match." -- Seth Perlow, Convergence -- Seth Perlow, Convergence "Read it, it will do you good." -- Jos P. Zagal, Game Studies " Racing the Beam doesn"t spare the technical details, but is always accessible and compelling. Downright thrilling at times, in fact, a sort of The Right Stuff of video game development." Darren Zenko thestar.com (Toronto Star)