Christmas Posting Dates
Python Programming for the Absolute Beginner

Python Programming for the Absolute Beginner

Paperback

By (author) Michael Dawson

$24.55
List price $32.88
You save $8.33 25% off

Free delivery worldwide
Available
Dispatched in 2 business days
When will my order arrive?

  • Publisher: Delmar Cengage Learning
  • Format: Paperback | 464 pages
  • Dimensions: 185mm x 229mm x 33mm | 885g
  • Publication date: 31 January 2010
  • Publication City/Country: Clifton Park
  • ISBN 10: 1435455002
  • ISBN 13: 9781435455009
  • Edition: 3
  • Edition statement: 3rd ed.
  • Illustrations note: black & white tables, figures
  • Sales rank: 21,068

Product description

Ready to learn Python programming? Are you new to programming with Python? Do you need a solid introduction to the fundamental concepts? You've found it in PYTHON PROGRAMMING FOR THE ABSOLUTE BEGINNER, THIRD EDITION. As part of the for the absolute beginner series developed by computer science instructors exclusively for Course Technology PTR, this book will teach you the basics of Python programming through simple game creation. You can then take the skills you learn and use them for more practical Python programming applications and real-world programming scenarios. Better still, by the time you finish this book you will be able to apply the basic principles you've learned to the next programming language you tackle.

Other people who viewed this bought:

Showing items 1 to 10 of 10

Other books in this category

Showing items 1 to 11 of 11
Categories:

Review quote

Introduction. 1. Getting Started: The Game Over Program. 2. Types, Variables, and Simple I/O: The Useless Trivia Program. 3. Branching, while Loops, and Program Planning: The Guess My Number Game. 4. for Loops, Strings, and Tuples: The Word Jumble Game. 5. Lists and Dictionaries: The Hangman Game. 6. Functions: Tic-Tac-Toe. 7. Files and Exceptions: The Trivia Challenge Game. 8. Software Objects: The Critter Caretaker Program. 9. Object-Oriented Programming: The Blackjack Game. 10. GUI Development: The Mad Lib Program.

Table of contents

Introduction. 1. Getting Started: The Game Over Program. 2. Types, Variables, and Simple I/O: The Useless Trivia Program. 3. Branching, while Loops, and Program Planning: The Guess My Number Game. 4. for Loops, Strings, and Tuples: The Word Jumble Game. 5. Lists and Dictionaries: The Hangman Game. 6. Functions: Tic-Tac-Toe. 7. Files and Exceptions: The Trivia Challenge Game. 8. Software Objects: The Critter Caretaker Program. 9. Object-Oriented Programming: The Blackjack Game. 10. GUI Development: The Mad Lib Program.