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    Python Programming for the Absolute Beginner (Paperback) By (author) Michael Dawson

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    DescriptionReady to learn Python programming? Are you new to programming with Python? Do you need a solid introduction to the fundamental concepts? You've found it in PYTHON PROGRAMMING FOR THE ABSOLUTE BEGINNER, THIRD EDITION. As part of the for the absolute beginner series developed by computer science instructors exclusively for Course Technology PTR, this book will teach you the basics of Python programming through simple game creation. You can then take the skills you learn and use them for more practical Python programming applications and real-world programming scenarios. Better still, by the time you finish this book you will be able to apply the basic principles you've learned to the next programming language you tackle.


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  • Full bibliographic data for Python Programming for the Absolute Beginner

    Title
    Python Programming for the Absolute Beginner
    Authors and contributors
    By (author) Michael Dawson
    Physical properties
    Format: Paperback
    Number of pages: 464
    Width: 185 mm
    Height: 229 mm
    Thickness: 33 mm
    Weight: 885 g
    Language
    English
    ISBN
    ISBN 13: 9781435455009
    ISBN 10: 1435455002
    Classifications

    BIC E4L: COM
    B&T Book Type: NF
    B&T Modifier: Region of Publication: 01
    B&T Modifier: Subject Development: 20
    B&T Modifier: Academic Level: 05
    Nielsen BookScan Product Class 3: S10.3T
    BIC subject category V2: UM
    B&T Modifier: Text Format: 01
    B&T General Subject: 227
    Warengruppen-Systematik des deutschen Buchhandels: 26330
    DC22: 005.133
    B&T Merchandise Category: COM
    B&T Approval Code: A93600300
    Ingram Subject Code: XL
    DC22: 005.13
    LC subject heading:
    B&T Approval Code: A93603256
    LC subject heading:
    BISAC V2.8: COM051360
    LC classification: QA76.73.P98 D39 2010
    Thema V1.0: UM
    Edition
    3
    Edition statement
    3rd ed.
    Illustrations note
    black & white tables, figures
    Publisher
    Cengage Learning, Inc
    Imprint name
    Delmar Cengage Learning
    Publication date
    31 January 2010
    Publication City/Country
    Clifton Park
    Review quote
    Introduction. 1. Getting Started: The Game Over Program. 2. Types, Variables, and Simple I/O: The Useless Trivia Program. 3. Branching, while Loops, and Program Planning: The Guess My Number Game. 4. for Loops, Strings, and Tuples: The Word Jumble Game. 5. Lists and Dictionaries: The Hangman Game. 6. Functions: Tic-Tac-Toe. 7. Files and Exceptions: The Trivia Challenge Game. 8. Software Objects: The Critter Caretaker Program. 9. Object-Oriented Programming: The Blackjack Game. 10. GUI Development: The Mad Lib Program.
    Table of contents
    Introduction. 1. Getting Started: The Game Over Program. 2. Types, Variables, and Simple I/O: The Useless Trivia Program. 3. Branching, while Loops, and Program Planning: The Guess My Number Game. 4. for Loops, Strings, and Tuples: The Word Jumble Game. 5. Lists and Dictionaries: The Hangman Game. 6. Functions: Tic-Tac-Toe. 7. Files and Exceptions: The Trivia Challenge Game. 8. Software Objects: The Critter Caretaker Program. 9. Object-Oriented Programming: The Blackjack Game. 10. GUI Development: The Mad Lib Program.