Programming Interactivity
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Programming Interactivity

By (author) Joshua Noble

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Want to create rich interactive experiences with your artwork, designs, or prototypes, using electronics and programming? This is the place to start. Programming Interactivity helps you explore common themes in interactive art and design, including 2D and 3D graphics, sound, physical interaction, computer vision, geolocation, and more. No programming experience is required to get started. Learn the basics of programming and electronics with this book, and get working code samples you can use right away. You'll also find the background and technical information you need to design, program, build, and troubleshoot your own projects. The second edition brings you up-to-date on the latest versions of these three freely available tools created specifically for artists and designers: * Processing, a Java-based programming language and environment for building projects on the desktop, Web, or mobile phones * Arduino, a system that integrates a microcontroller prototyping board, development environment, and programming language for creating your own sensor and control hardware * openFrameworks, a coding framework for designers and artists that uses the powerful C++ programming language

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  • Paperback | 726 pages
  • 175.26 x 228.6 x 38.1mm | 1,133.98g
  • 21 Feb 2012
  • O'Reilly Media, Inc, USA
  • Sebastopol
  • English
  • Revised
  • 2nd Revised edition
  • 144931144X
  • 9781449311445
  • 434,171

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Author Information

Joshua Noble is an interaction designer and developer. He's the lead author of the Flex 4 Cookbook (O'Reilly, May 2010) and Programming Interactivity (July 2009). He's interested in designing humane objects and services for the intersection of public spaces, technology, and micro-computing, and exploring how people can participate in their physical and virtual communities.

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Review quote

"Das umfangreiche und gut geschriebene Werk ist für Einsteiger und Fortgeschrittene gleichermaßen zu empfehlen." - macherzin, August 2012

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