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    Programming Game AI by Example (Wordware Game Developers Library) (Paperback) By (author) Mat Buckland

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    DescriptionWith the recent success of such games as Microsoft's Halo, artificial intelligence has taken a bigger role in the gaming industry and a few books have emerged with an academic, theoretical approach to the topic.


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  • Full bibliographic data for Programming Game AI by Example

    Title
    Programming Game AI by Example
    Authors and contributors
    By (author) Mat Buckland
    Physical properties
    Format: Paperback
    Number of pages: 495
    Width: 152 mm
    Height: 224 mm
    Thickness: 28 mm
    Weight: 567 g
    Language
    English
    ISBN
    ISBN 13: 9781556220784
    ISBN 10: 1556220782
    Classifications

    BIC E4L: COM
    B&T Book Type: NF
    BIC subject category V2: UYQ
    Nielsen BookScan Product Class 3: S10.8
    BIC subject category V2: UDX, UM
    B&T General Subject: 229
    LC subject heading:
    B&T Merchandise Category: COM
    Warengruppen-Systematik des deutschen Buchhandels: 26320
    BISAC V2.8: COM012000, GAM013000
    Ingram Subject Code: XJ
    BISAC V2.8: COM051000
    LC classification: QA76.76.C6
    BISAC V2.8: COM004000
    DC22: 794.81526
    Libri: I-XJ
    LC subject heading: ,
    DC22: 794.8/1526
    LC subject heading: ,
    LC classification: QA76.76.C672 B85 2005
    Thema V1.0: UYQ, UM, UDX
    Illustrations note
    b/w illus
    Publisher
    Wordware Publishing Inc.
    Imprint name
    Wordware Publishing Inc.
    Publication date
    01 November 2004
    Publication City/Country
    Plano