Professional Windows Phone 7 Application Development: Building Applications and Games Using Visual Studio, Silverlight, and XNA

Professional Windows Phone 7 Application Development: Building Applications and Games Using Visual Studio, Silverlight, and XNA

Paperback Wrox Programmer to Programmer

By (author) Nick Randolph, By (author) Christopher Fairbairn

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  • Publisher: WROX PRESS
  • Format: Paperback | 624 pages
  • Dimensions: 188mm x 232mm x 34mm | 1,039g
  • Publication date: 9 November 2010
  • ISBN 10: 0470891661
  • ISBN 13: 9780470891667
  • Sales rank: 497,069

Product description

A one-of-a-kind book on Windows Phone 7 development While numerous books cover both Silverlight and XNA, there lacks a resource that covers the specifics of Windows Phone 7 development. This book fills that void and shares the specifics of building phone applications and games. You'll learn how to get started with designing, building, testing, and deploying mobile applications for Windows Phone 7. Working examples used throughout the book cover how to design and layout a Windows Phone 7 application, interact with the device, and even sell your applications. Fills the void in the market for an instructional book on developing applications for Windows Phone 7 Offers an overview of Windows Phone and discusses the necessary tools Explains how to work with multiview applications Addresses tool bars, pickers, table views, navigation controllers, application setting, and user defaults Reviews drawing with XNA, using the camera, and understanding basic data persistence Explore the exciting possibilties of Windows Phone 7 development with this invaluable reference.

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Author information

Nick Randolph is a Microsoft MVP in Device Application Development, and a solutions architect at Built To Roam, where he builds rich mobile applications. He is also the author of Professional Visual Studio 2008 and Professional Visual Studio 2010 . Christopher Fairbairn is a Microsoft MVP in Device Application Development and has developed custom solutions and commercial products for platforms including Palm OS, Windows Mobile, iPhone, and J2ME.

Back cover copy

Test and deploy rich mobile applications for Windows Phone 7The inclusion of Silverlight and XNA on Microsoft's Windows Phone 7 offers you the opportunity to create unique applications for this smart phone. Using tools such as Visual Studio, Expression Blend, and the device emulator, this book shows you how to take your Windows Phone 7 applications from the drawing board to the marketplace. Helpful examples throughout the book and on the website demonstrate how to design and lay out a Windows Phone 7 application, interact with the device, and even sell your applications."Professional Windows Phone 7 Application Development" Provides an overview of Windows Phone 7 tools and user interface basicsExplains how to use the panorama, pivot and map controls, navigate between pages, and work with application settingsShares techniques for working with multiview applications, autorotating, and autosizingOffers advice for understanding application lifecycle management and XNA game developmentUncovers tips for utilizing taps, touches, and gestures, and working the cameraIncludes downloadable examples from the website and discusses best practices for building mobile applicationswrox.comProgrammer Forums Join our Programmer to Programmer forums to ask and answer programming questions about this book, join discussions on the hottest topics in the industry, and connect with fellow programmers from around the world.Code Downloads Take advantage of free code samples from this book, as well as code samples from hundreds of other books, all ready to use.Read More Find articles, ebooks, sample chapters, and tables of contents for hundreds of books, and more reference resources on programming topics that matter to you.Wrox Professional guides are planned and written by working programmers to meet the real-world needs of programmers, developers, and IT professionals. Focused and relevant, they address the issues technology professionals face every day. They provide examples, practical solutions, and expert education in new technologies, all designed to help programmers do a better job.

Table of contents

INTRODUCTION. CHAPTER 1: TAKING THE METRO WITH WINDOWS PHONE. Minimum Specifications. Metro Design Language. Start and Lock Screens. Hubs. Developer Landscape. Summary. CHAPTER 2: FREE TRANSPORT WITH VISUAL STUDIO 2010 AND EXPRESSION BLEND 4. Visual Studio 2010 Express for Windows Phone. Expression Blend 4. Windows Phone Emulator. Summary. CHAPTER 3: DESIGNING LAYOUTS USING RED THREADS. Red Threads. Controls. Layout. Resources and Styles. Themes. Summary. CHAPTER 4: ADDING MOTION. Visual State Management. Behaviors. Panoramic and Pivot Controls. Summary. CHAPTER 5: ORIENTATION AND OVERLAYS. Device Orientation. Soft Input Panel (SIP). Application Bar. System Tray. Summary. CHAPTER 6: NAVIGATION. Page Layout and Architecture. Navigation. Background Processing. Summary. CHAPTER 7: APPLICATION TILES AND NOTIFICATION. Application Tile. Push Notifications. Summary. CHAPTER 8: TASKS. Windows Phone Tasks. Extras. Summary. CHAPTER 9: TOUCH INPUT. User Experience. Touch Events. Summary. CHAPTER 10: SHAKE, RATTLE, AND VIBRATE. Accelerometer. Vibration. Summary. CHAPTER 11: WHO SAID THAT? Media Playback. Audio Recording. Music and Video Hub. FM Tuner. Summary. CHAPTER 12: WHERE AM I? FINDING YOUR WAY. Geo-Location. Bing Maps. Summary. CHAPTER 13: CONNECTIVITY AND THE WEB. Connected Status. WebBrowser Control. MultiScaleImage. Authentication. Summary. CHAPTER 14: CONSUMING THE CLOUD. HTTP Request. WCF/ASMX Services. WCF Data Services. Summary. CHAPTER 15: DATA VISUALIZATION. Data Binding. Designing with Data. Summary. CHAPTER 16: STORING AND SYNCHRONIZING DATA. Isolated Storage. Data-Caching. Summary. CHAPTER 17: FRAMEWORKS. Managed Extensibility Framework. Application Composition. Microsoft Silverlight Analytics Framework. Testing. CHAPTER 18: SECURITY. On the Device. Over the Wire. Summary. CHAPTER 19: GAMING WITH XNA. Getting Started. Rendering. Input. 3D Rendering. Summary. CHAPTER 20: WHERE TO NEXT? Device Debugging. Third-Party Components. Application Migration. User Interface Performance. External Systems. Publishing. Summary. INDEX.