Pro Android Games

Pro Android Games

Paperback Books for Professionals by Professionals

By (author) Vladimir Silva

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  • Publisher: aPress
  • Format: Paperback | 300 pages
  • Dimensions: 193mm x 234mm x 23mm | 658g
  • Publication date: 28 February 2010
  • Publication City/Country: Berkley
  • ISBN 10: 1430226471
  • ISBN 13: 9781430226475
  • Edition: 1
  • Edition statement: New.
  • Illustrations note: biography
  • Sales rank: 414,523

Product description

Do you remember landmark games like Wolfenstein 3D, Doom, and Asteroids? Well, here's an exciting opportunity to build and/or port these games to one of the hottest mobile and netbooks platforms today: Google's Android. Pro Android Games teaches you how to build cool games like Space Blaster and the classic Asteroids from scratch on the latest Android platform. This book also shows you how to port other classic freeware/shareware games like Doom and Wolfenstein 3D from C using the Java Native Interface (JNI) for Android. This book is all about a unique perspective in Android game development: a well-balanced, powerful combination of pure Java and hybrid game development, mixing Java and C. By combining the elegant object-oriented features of Java and the raw power of C, there is no limit to the types of games that you can build for the platform. With actionable real-world source code in hand, this book allows you to dive right into games development on Android. You'll definitely have fun, and perhaps you'll even make some money. Enjoy!

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Author information

Vladimir Silva holds a master's degree in computer science from Middle Tennessee State University. He worked for four years at IBM as a research engineer, where he acquired extensive experience in distributed and grid computing research. Vladimir is a highly technical, focus-based individual and team player. He belongs to two national honor societies, has published many computer science articles for IBM, and is author of Grid Computing for Developers (Charles River Media, 2005) and RCP Practical Projects (Apress, 2008).

Table of contents

* Welcome to Android Gaming * Compiling Native Code in Android * Building a Java Game from Scratch * Java Games Continued: Fun with Polygons * Hybrid 3D Graphics with OpenGL and JNI *3D Shooters Episode I: Wolfenstein 3D for Android *3D Shooters Episode II: Doom for Android