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    The Practice of Programming (Addison-Wesley Professional Computing (Paperback)) (Paperback) By (author) Brian W. Kernighan, By (author) Rob Pike

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    DescriptionWith the same insight and authority that made their book The Unix Programming Environment a classic, Brian Kernighan and Rob Pike have written The Practice of Programming to help make individual programmers more effective and productive. The practice of programming is more than just writing code. Programmers must also assess tradeoffs, choose among design alternatives, debug and test, improve performance, and maintain software written by themselves and others. At the same time, they must be concerned with issues like compatibility, robustness, and reliability, while meeting specifications. The Practice of Programming covers all these topics, and more. This book is full of practical advice and real-world examples in C, C++, Java, and a variety of special-purpose languages. It includes chapters on: * debugging: finding bugs quickly and methodically * testing: guaranteeing that software works correctly and reliably * performance: making programs faster and more compact * portability: ensuring that programs run everywhere without change * design: balancing goals and constraints to decide which algorithms and data structures are best * interfaces: using abstraction and information hiding to control the interactions between components * style: writing code that works well and is a pleasure to read * notation: choosing languages and tools that let the machine do more of the work Kernighan and Pike have distilled years of experience writing programs, teaching, and working with other programmers to create this book. Anyone who writes software will profit from the principles and guidance in The Practice of Programming.


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    Title
    The Practice of Programming
    Authors and contributors
    By (author) Brian W. Kernighan, By (author) Rob Pike
    Physical properties
    Format: Paperback
    Number of pages: 288
    Width: 189 mm
    Height: 228 mm
    Thickness: 15 mm
    Weight: 416 g
    Language
    English
    ISBN
    ISBN 13: 9780201615869
    ISBN 10: 020161586X
    Classifications

    BIC E4L: COM
    Nielsen BookScan Product Class 3: S10.2
    B&T Book Type: NF
    B&T Modifier: Region of Publication: 01
    B&T Modifier: Academic Level: 01
    Ingram Theme: APPR/CLASSA
    LC subject heading:
    B&T Modifier: Text Format: 06
    BIC subject category V2: UM
    B&T General Subject: 229
    DC21: 005.1
    DC22: 005.1
    B&T Merchandise Category: COM
    B&T Approval Code: A93600300
    Ingram Subject Code: XL
    BISAC V2.8: COM051010
    LC subject heading:
    BISAC V2.8: COM051000
    Warengruppen-Systematik des deutschen Buchhandels: 16330
    LC subject heading:
    Libri: EDVA7090
    LC classification: QA76.6 .K48 1999
    Edition statement
    New ed.
    Publisher
    Pearson Education (US)
    Imprint name
    Addison-Wesley Educational Publishers Inc
    Publication date
    01 November 1999
    Publication City/Country
    New Jersey
    Author Information
    Brian W. Kernighan works in the Computing Science Research Center at Bell Laboratories, Lucent Technologies. He is Consulting Editor for Addison-Wesley's Professional Computing Series and the author, with Dennis Ritchie, of The C Programming Language. Rob Pike works in the Computing Science Research Center at Bell Laboratories, Lucent Technologies. He was a lead architect and implementer of the Plan 9 and Inferno operating systems. His research focuses on software that makes it easier for people to write software. 020161586XAB04062001
    Back cover copy
    With the same insight and authority that made their book "The Unix Programming Environment" a classic, Brian Kernighan and Rob Pike have written "The Practice of Programming" to help make individual programmers more effective and productive. The practice of programming is more than just writing code. Programmers must also assess tradeoffs, choose among design alternatives, debug and test, improve performance, and maintain software written by themselves and others. At the same time, they must be concerned with issues like compatibility, robustness, and reliability, while meeting specifications. "The Practice of Programming" covers all these topics, and more. This book is full of practical advice and real-world examples in C, C++, Java, and a variety of special-purpose languages. It includes chapters on: debugging: finding bugs quickly and methodically testing: guaranteeing that software works correctly and reliably performance: making programs faster and more compact portability: ensuring that programs run everywhere without change design: balancing goals and constraints to decide which algorithms and data structures are best interfaces: using abstraction and information hiding to control the interactions between components style: writing code that works well and is a pleasure to read notation: choosing languages and tools that let the machine do more of the work Kernighan and Pike have distilled years of experience writing programs, teaching, and working with other programmers to create this book. Anyone who writes software will profit from the principles and guidance in "The Practice of Programming." 020161586XB04062001
    Table of contents
    1. Style. Names. Expressions and Statements. Consistency and Idioms. Function Macros. Magic Numbers. Comments. Why Bother? 2. Algorithms and Data Structures. Searching. Sorting. Libraries. A Java Quicksort. O-Notation. Growing Arrays. Lists. Trees. Hash Tables. Summary. 3. Design and Implementation. The Markov Chain Algorithm. Data Structure Alternatives. Building the Data Structure in C. Generating Output. Java. C++. Awk and Perl. Performance. Lessons. 4. Interfaces. Comma-Separated Values. A Prototype Library. A Library for Others. A C++ Implementation. Interface Principles. Resource Management. Abort, Retry, Fail? User Interfaces. 5. Debugging. Debuggers. Good Clues, Easy Bugs. No Clues, Hard Bugs. Last Resorts. Non-reproducible Bugs. Debugging Tools. Other People's Bugs. Summary. 6. Testing. Test as You Write the Code. Systematic Testing. Test Automation. Test Scaffolds. Stress Tests. Tips for Testing. Who Does the Testing? Testing the Markov Program. Summary. 7. Performance. A Bottleneck. Timing and Profiling. Strategies for Speed. Tuning the Code. Space Efficiency. Estimation. Summary. 8. Portability. Language. Headers and Libraries. Program Organization. Isolation. Data Exchange. Byte Order. Portability and Upgrade. Internationalization. Summary. 9. Notation. Formatting Data. Regular Expressions. Programmable Tools. Interpreters, Compilers, and Virtual Machines. Programs that Write Programs. Using Macros to Generate Code. Compiling on the Fly. Epilogue. Appendix: Collected Rules. Index. 020161586XT04062001