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    Play Between Worlds: Exploring Online Game Culture (Paperback) By (author) T. L. Taylor

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    DescriptionIn Play Between Worlds, T. L. Taylor examines multiplayer gaming life as it is lived on the borders, in the gaps--as players slip in and out of complex social networks that cross online and offline space. Taylor questions the common assumption that playing computer games is an isolating and alienating activity indulged in by solitary teenage boys. Massively multiplayer online games (MMOGs), in which thousands of players participate in a virtual game world in real time, are in fact actively designed for sociability. Games like the popular Everquest, she argues, are fundamentally social spaces.Taylor's detailed look at Everquest offers a snapshot of multiplayer culture. Drawing on her own experience as an Everquest player (as a female Gnome Necromancer)--including her attendance at an Everquest Fan Faire, with its blurring of online-and offline life--and extensive research, Taylor not only shows us something about games but raises broader cultural issues. She considers "power gamers," who play in ways that seem closer to work, and examines our underlying notions of what constitutes play--and why play sometimes feels like work and may even be painful, repetitive, and boring. She looks at the women who play Everquest and finds they don't fit the narrow stereotype of women gamers, which may cast into doubt our standardized and preconceived ideas of femininity. And she explores the questions of who owns game space--what happens when emergent player culture confronts the major corporation behind the game.

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  • Full bibliographic data for Play Between Worlds

    Play Between Worlds
    Exploring Online Game Culture
    Authors and contributors
    By (author) T. L. Taylor
    Physical properties
    Format: Paperback
    Number of pages: 208
    Width: 150 mm
    Height: 226 mm
    Thickness: 18 mm
    Weight: 318 g
    ISBN 13: 9780262512626
    ISBN 10: 0262512629

    B&T Book Type: NF
    BIC E4L: SOC
    BISAC V2.8: SOC052000
    BIC subject category V2: JFCA
    Nielsen BookScan Product Class 3: S3.6
    BIC subject category V2: JHBS
    Libri: I-GA
    Ingram Subject Code: GA
    LC classification: QA
    B&T General Subject: 229
    Warengruppen-Systematik des deutschen Buchhandels: 26320
    B&T Merchandise Category: UP
    BISAC V2.8: GAM013000
    DC22: 794.8
    BIC subject category V2: UYV
    Abridged Dewey: 006
    BISAC V2.8: COM012040
    Thema V1.0: JBCC1, JHBS, UYV
    Illustrations note
    13 illus.
    MIT Press Ltd
    Imprint name
    MIT Press
    Publication date
    30 April 2009
    Publication City/Country
    Cambridge, Mass.
    Author Information
    T. L. Taylor is Associate Professor in Comparative Media Studies at MIT. She is the author of Play Between Worlds: Exploring Online Game Culture (MIT Press).
    Review quote
    "A fascinating peek into the formal and social architecture that undergirds and shapes the cultural phenomena that is EverQuest." Jane C. Park New Media and Society