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    Paper Prototyping: The Fast and Easy Way to Design and Refine User Interfaces (Morgan Kaufmann Series in Interactive Technologies) (Paperback) By (author) Carolyn Snyder

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    DescriptionDo you spend a lot of time during the design process wondering what users really need? Do you hate those endless meetings where you argue how the interface should work? Have you ever developed something that later had to be completely redesigned? "Paper Prototyping" can help. Written by a usability engineer with a long and successful paper prototyping history, this book is a practical, how-to guide that will prepare you to create and test paper prototypes of all kinds of user interfaces. You'll see how to simulate various kinds of interface elements and interactions. You'll learn about the practical aspects of paper prototyping, such as deciding when the technique is appropriate, scheduling the activities, and handling the skepticism of others in your organization. Numerous case studies and images throughout the book show you real world examples of paper prototyping at work. You can learn how to use this powerful technique to develop products that are more useful, intuitive, efficient, and pleasing. You can save time and money - solve key problems before implementation begins. You can get user feedback early - use it to focus the development process. You can communicate better - involve development team members from a variety of disciplines. You can be more creative - experiment with many ideas before committing to one. It enables designers to solve design problems before implementation begins. It includes five case studies that provide real world examples of paper prototyping at work. It delves into the specifics of what types of projects paper prototyping is and isn't good for.

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  • Full bibliographic data for Paper Prototyping

    Paper Prototyping
    The Fast and Easy Way to Design and Refine User Interfaces
    Authors and contributors
    By (author) Carolyn Snyder
    Physical properties
    Format: Paperback
    Number of pages: 404
    Width: 191 mm
    Height: 235 mm
    Thickness: 21 mm
    Weight: 693 g
    ISBN 13: 9781558608702
    ISBN 10: 1558608702

    BIC E4L: COM
    Nielsen BookScan Product Class 3: S10.2
    B&T Book Type: NF
    B&T Modifier: Region of Publication: 01
    B&T Modifier: Subject Development: 20
    B&T Modifier: Academic Level: 01
    BIC subject category V2: AKC, UDB
    Warengruppen-Systematik des deutschen Buchhandels: 16320
    B&T Merchandise Category: POD
    BIC subject category V2: UM
    B&T General Subject: 229
    BISAC V2.8: COM014000
    Ingram Subject Code: XG
    BIC subject category V2: UKR
    BISAC V2.8: TEC000000, COM060080, COM079010, COM051240, COM070000
    LC subject heading: ,
    DC22: 005.1/028
    LC classification: TS171.4 .S59 2003
    DC22: 005.1028
    LC classification: 2002115472
    Thema V1.0: UBW, TB, UYZ, UYZG
    Illustrations note
    1, black & white illustrations
    Imprint name
    Morgan Kaufmann Publishers In
    Publication date
    12 May 2003
    Publication City/Country
    San Francisco
    Author Information
    Carolyn Snyder is an internationally recognized usability consultant with 10 years of experience in usability and another 10 as a software engineer and project manager. She has taught usability testing and paper prototyping to development teams at dozens of companies. She is co-author of Web Site Usability: A Designer's Guide and E-Commerce User Experience.
    Table of contents
    Foreword by Jakon Nielsen Acknowledgments Part IIntroduction to Paper Prototyping Chapter 1: Introduction Chapter 2: Case Studies Chapter 3: Thinking about Prototyping Chapter 4: Making a Paper Prototype Part IIProcess: Conducting a Usability Study with a Paper Prototype Chapter 5: Planning a Usability Study with a Paper Prototype Chapter 6: Task Design Chapter 7: Preparing the Prototype Chapter 8: Introduction to Usability Test Facilitation Chapter 9: Usability Testing with a Paper Prototype Chapter 10: Observers Chapter 11: Data: Capturing, Prioritizing, and Communicating Part IIIDeciding Whether to Use Paper Chapter 12: What Paper Is (and Isn't) Good For Chapter 13: The Politics of Paper Prototyping Chapter 14: When to Use Paper Part IVBroadening the Focus Chapter 15: Examples of User-Centered Design Chapter 16: Final Thoughts References Index Figure Credits About the Author