Objective-C Programming For Dummies

Objective-C Programming For Dummies

Paperback For Dummies

By (author) Neal Goldstein

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  • Publisher: John Wiley & Sons Inc
  • Format: Paperback | 480 pages
  • Dimensions: 188mm x 234mm x 28mm | 721g
  • Publication date: 23 October 2012
  • Publication City/Country: New York
  • ISBN 10: 111821398X
  • ISBN 13: 9781118213988
  • Sales rank: 233,721

Product description

A step-by-step guide to understanding object-oriented programming with Objective-C As the primary programming language for iPhone, iPad, and Mac OS X applications, Objective-C is a reflective, object-oriented language that all programmers must know before creating apps. Assuming no prior programming language experience, this fun-and-friendly book provides you with a solid understanding of Objective-C. Addressing the latest version of Xcode, debugging, code completion, and more, veteran author Neal Goldstein helps you gain a solid foundation of this complex topic, and filters out any unnecessary intricate technical jargon. Assumes no prior knowledge of programming and keeps the tone clear and entertaining Explains complicated topics regarding Objective-C with clarity and in a straightforward-but-fun style that has defined the For Dummies brand for 20 years Features all material completely compliant with the latest standards for Objective-C and Apple programming Objective-C Programming For Dummies is the ideal beginner book if your objective is to venture into iPhone, iPad, and Mac OS X development for the first time!

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Author information

Neal Goldstein is a veteran programmer and trusted instructor of iOS programming topics. He is the author of all editions of iPhone Application Development For Dummies. Karl Kowalski is a programmer who specializes in security and mobile apps and author of Mac Application Development For Dummies.

Back cover copy

Learn how to turn your idea for a great app into a real, robust Objective-C application!Objective-C is the language of apps for the iPhone, iPad, and Mac. Plain English is the language of this book, making it easy for you to learn how to turn your ideas into amazing apps for Apple devices! Even if you have no programming experience whatsoever, this book gives you the knowledge, skills, and confidence to create honest-to-goodness apps.The starting line -- learn how programs work, the tools you need, and what it takes to turn an idea into a functioning programStep by step -- start out developing a simple app and build on it as you learn additional features of Objective-CLearn the lingo -- master the instruction set and frameworks of Objective-CThe object of it all -- understand objects, where they originate, and how to extend their behaviorTwo for one -- design your application so you can plug it into user interfaces for both Macs and iOS devices"Open the book and find: How computer languages workDirections for downloading and installing the SDKAll about variables and operatorsWhat objects are and all the things you do with themSecrets of successful debuggingAdvice on managing memorySteps for adding a user interfaceTen tips for being a happy developerLearn to: Create apps for iPhone(R), iPad(R), and OS X(R) using object-oriented programmingUse Xcode(R) 4 for debugging and code completionIdentify and eliminate errors in your programsStructure applications and use Objective-C syntax

Table of contents

Introduction 1 Part I: Getting to the Starting Line 7 Chapter 1: Computer Programming Exposed! 9 Chapter 2: Creating Your First Program 21 Chapter 3: The Object in Objective-C 63 Part II: Speaking the Language of Objective-C 71 Chapter 4: Language and Programming Basics 73 Chapter 5: Functions and Data Structures 111 Chapter 6: Adding a Little More Class to Your Program 145 Chapter 7: Objects Objects Everywhere 175 Chapter 8: Using the Debugger 193 Chapter 9: Using Control Statements and Loops 211 Part III: Walking the Object-Oriented Walk 233 Chapter 10: Basic Inheritance 235 Chapter 11: Encapsulating Objects 255 Chapter 12: The Birth of an Object 275 Chapter 13: Getting a Handle on Memory Management 289 Part IV: Moving from Language to Application 307 Chapter 14: Getting Data from Other Objects 309 Chapter 15: Show Me the Data 323 Chapter 16: Extending the Behavior of Objects 357 Chapter 17: Adding an iPhone User Interface 373 Chapter 18: Adding a Mac User Interface 403 Part V: The Part of Tens 419 Chapter 19: Ten Debugging Tips 421 Chapter 20: Ten Ways to Be a Happy Developer 425 Index 431