More OPENGL Game Programming

More OPENGL Game Programming


By (author) Dave Astle, By (author) Premier Development, By (author) Kevin Hawkins

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  • Format: Paperback | 600 pages
  • Dimensions: 188mm x 224mm x 41mm | 1,247g
  • Publication date: 1 November 2005
  • Publication City/Country: Florence
  • ISBN 10: 1592008305
  • ISBN 13: 9781592008308
  • Edition: 2, Revised
  • Edition statement: 2nd Revised edition
  • Sales rank: 542,550

Product description

"More OpenGL Game Programming" covers the use of OpenGL extensions, vertex and fragment programs, special effects, model animation, and more. It includes coverage of shaders, an important new addition to OpenGL. Building upon the foundation laid in "Beginning OpenGL Game Programming," this book offers coverage of intermediate to advanced topics. "More OpenGL Game Programming" is geared towards readers who have an intermediate understanding of game and graphics programming. A majority of the content of the book is not platform-specific, in keeping with the multi-platform API of OpenGL. The methods covered will focus on those that are used in commercial games.

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