More OPENGL Game Programming

More OPENGL Game Programming


By (author) Premier Development, By (author) Kevin Hawkins, By (author) Dave Astle

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  • Format: Paperback | 600 pages
  • Dimensions: 188mm x 224mm x 41mm | 1,247g
  • Publication date: 1 December 2005
  • Publication City/Country: Florence
  • ISBN 10: 1592008305
  • ISBN 13: 9781592008308
  • Edition: 2, Revised
  • Edition statement: 2nd Revised edition
  • Sales rank: 504,025

Product description

"More OpenGL Game Programming" covers the use of OpenGL extensions, vertex and fragment programs, special effects, model animation, and more. It includes coverage of shaders, an important new addition to OpenGL. Building upon the foundation laid in "Beginning OpenGL Game Programming," this book offers coverage of intermediate to advanced topics. "More OpenGL Game Programming" is geared towards readers who have an intermediate understanding of game and graphics programming. A majority of the content of the book is not platform-specific, in keeping with the multi-platform API of OpenGL. The methods covered will focus on those that are used in commercial games.

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Table of contents

Part I: Performance Tips and Hints 1. More OpenGL 2. Introduction to Shaders 3. Low-Level Shaders 4. The OpenGL Shading Language 5. Advanced Texture Mapping Part II: Graphics Toolbox 6. Advanced Lighting and Shading 7. Special Effects 8. Rendering Nature 9. Rendering Skies 10. Terrain Part III: Elements of a Game 11. 3D Models and Skeltal Animation 12. Scene Management Bonus Reference Appendixes on Companion Web Site A. Low-Level Shading Languages Reference B. OpenGL Shading Language Reference