Mind Games: 31 Days to Rediscover Your Brain

Mind Games: 31 Days to Rediscover Your Brain

Paperback

By (author) Martin Cohen

$17.64
List price $18.84
You save $1.20 (6%)

Free delivery worldwide
Available
Dispatched in 3 business days
When will my order arrive?

  • Publisher: Wiley-Blackwell (an imprint of John Wiley & Sons Ltd)
  • Format: Paperback | 168 pages
  • Dimensions: 152mm x 228mm x 12mm | 200g
  • Publication date: 22 March 2011
  • Publication City/Country: Chicester
  • ISBN 10: 1444337092
  • ISBN 13: 9781444337099
  • Sales rank: 205,105

Product description

This original and innovative book is an exploration of one of the key mysteries of the mind, the question of consciousness. Conducted through a one month course of both practical and entertaining 'thought experiments', these stimulating mind-games are used as a vehicle for investigating the complexities of the way the mind works.* By turns, fun, eye-opening and intriguing approach to thinking about thinking, which contains inventive and engaging 'thought experiments' for the general reader* Includes specially drawn illustrations by the French avant-garde artist, Judit* Reunites the social science disciplines of psychology, sociology and political theory with the traditional concerns of philosophy

Other people who viewed this bought:

Showing items 1 to 10 of 10

Other books in this category

Showing items 1 to 11 of 11
Categories:

Author information

Martin Cohen is editor of the Philosopher , and one of today's best known authors specializing in popular books in philosophy, social science and politics. He has taught philosophy and social science at a number of universities in the UK and Australia. His unusual approach to the subject stems from his role in a key project at the University of Leeds in the 1980s to change the way Philosophy was traditionally taught in the UK, towards viewing it as an activity. His most recent books include Wittgenstein's Beetle and Other Classic Thought Experiments (Blackwell, 2004), No Holiday: 80 Places You Don't Want to Visit (Disinformation Travel Guides) (2006), Philosophical Tales (Blackwell, 2008), and the UK edition of Philosophy for Dummies (2010).

Review quote

"Cohen is an author who specialises in popular books on philosophy, social science and politics and, essentially, this new one is an introduction to thinking about thinking. It blends psychological and social studies with philosophical theory for the first time, eschewing technical jargon and using easily understood scenarios to demonstrate the theme." (www.mysteriousplanet.net, November 2010) "This book is very much in that vein of bringing philosophy to the masses and encouraging people to think." (The Bookbag, November 2010) "Readers of this book who already have a philosophical bent will enjoy engaging with it at a discursive level while the more general reader will gain a deeper sense of the diversity and quirkiness, the subtleties and complexities, of that infinite inner world which is the mind." (www.suite101.com, November 2010)

Back cover copy

When you read something - like this - whose is that voice in your head? Is it yours - the reader's - or mine - the writer's?Why do we find statistical flukes so perturbing and extraordinary - like a run of forty tails when tossing a coin? Such events and such arrangements are no less likely than any other. The significance is only in our minds.Why do children sometimes speak as though talking aloud to themselves, even when, on the face of it, they are talking to someone else?This original and innovative book is an exploration of one of the key mysteries of the mind, the question of consciousness, conducted through a self-directed course of both practical and entertaining 'thought experiments'.These are not mind games in the Sudoku sense of puzzles or in the scientific sense of exploring the functions and behaviour of the brain. Nor are they just abstract philosophical games. Rather, here will find a one month course of inventive and stimulating exercises which provide a framework to personally investigate the way that your mind - and the minds around you - actually work.Mind Games throws light on the traditional concerns of philosophy with a dash of psychology, sociology and political theory. Written as a fun, eye-opening and intriguing introduction to thinking about thinking, readers will at the very least come away with a sense of the myriad variety and wonderful idiosyncrasy of the mind and its surprisingly little understood world.

Table of contents

Acknowledgements. Forward! How To Use This Book. Week 1: Influencing the Reptile Mind . Day 1. Words. Task: Spend all day trying only to think for yourself . Day 2. Identifying the Reptile. Task: Identify, and talk to, the reptile in your head. Day 3. The Fallacy of the Lonely Fact. Task:Try testing someone's sense of randomness. Offer them a little bet. Day 4. The Immortals. Task: Write (or at least start) a book. Day 5. My Three Favourite Animals. Task: Complete an innocuouslooking survey about animals. Day 6. The Prison of the Self. Task: Attempt to escape ... Day 7. Trappism. Task: Don't talk to anyone. Week 2: Observing the Development of Little Minds . Day 8. Dotty Experiments on Teddies. Task: Get Piaget and Teddy to try to unconserve the numbers. Day 9. (a.m.) The Cow in the Field-that-gets-built-on. Task: Make a board game for children. (p.m.) The Mountains of Egocentricity. Task: Construct a device to measure egocentricity. (evening) Behave Yourself!. Task: Apply behaviourist principles to those around you. Day 10. The Dissonance of the $1 Volunteers. Task: Make the children (or employees, or partners) do some boring repetitive activities. Day 11. Investigating Memory. Task: Memory test: how many of the words can you remember?. Day 12. Jargon for Dummies. Task: Manage someone. Day 13. Be Lucky!. Task: Find out how unlucky you are. Day 14. This Is Not a Self-help Book. Task: Boil down a self-help book. Week 3: Experiments in Practical Philosophy . Day 15. The Upside-down Goggles. Task: Make - and wear - some special goggles. Day 16. Fire-walking and Cold Baths. Task: Prepare a bed of red-hot coals or wood embers. Day 17. R-pentomino. Task: Make some of your very own microbes. Day 18. (a.m.) Proprioception (Scratching Noses Test). Task: Fool your senses into believing your nose is several feet long . (p.m.) Hear the McGurk Effect. Task: Fool your senses into hearing things that aren't there ... . Day 19. (a.m) Go for a Long Walk on the Much Too Long Coastal Path. Task: Measure it in centimetres . (p.m.) Make a Bed of Nails. Task: Lie on it overnight. Day 20. Now Getting Really Rather Dangerous ... Task: Look at something boring on the Internet. Day 21. Doodle. Task: Draw something. Week 4: Miscellaneous Philosophical Investigations . Day 22. (a.m.) Molyneux's Problem. Task: No more dangerous tasks. Pause to conceptualise. (p.m.) Mary's Room. Test 3: Why is this one here?. Day 23. Unable To See Change. Task: Check who you are living with is the same person as yesterday. Day 24. Cascade Theory. Task: Chair (or rather rig) a discussion. Day 25. Explain Yourself!. Task: Try to predict your day. Day 26. Investigating Un-Reason and Argument. Task: Play on ambiguity. Day 27. Subliminal Messages. Task: Become aware of hidden messages all around you. Day 28. (a.m.) The Power of Prayer. Task: Pray a little . (p.m.) Pray for Good Crops. Task: Pray a little bit harder. Day 29. The Horror and the Beauty. Or Vice Versa. Task: Have a vision - or at least a dream. Day 30. Strange Things. Task: Conduct some telepathy. Day 31. Manipulating Minds down on the Farm. Task: Read between the lines ... . Debriefing . Week 1: Influencing the Reptile Mind. Day 1. Words. Day 2. Identifying the Reptile. Day 3. The Fallacy of the Lonely Fact. Day 4. The Immortals. Day 5. My Three Favourite Animals. Day 6. The Prison of the Self. Day 7. Trappism. Week 2: Observing the Development of Little Minds. Day 8. Dotty Experiments on Teddies. Day 9. (a.m.) The Cow in the Field-that-gets-built-on. (p.m.) The Mountains of Egocentricity. (evening) Behave Yourself!. Day 10. The Dissonance of the $1 Volunteers. Day 11. Investigating Memory. Day 12. Jargon for Dummies. Day 13. Be Lucky!. Day 14. This Is Not a Self-help Book. Week 3: Experiments in Practical Philosophy Day 15. The Upside-down Goggles. Day 16. Fire-walking and Cold Baths. Day 17. R-pentomino. Day 18. (a.m.) Proprioception (Scratching Noses Test). (p.m.) Hear the McGurk Effect. Day 19. (a.m.) Go for a Long Walk on the Much Too Long Coastal Path. (p.m.) Make a Bed of Nails. Day 20. Now Getting Really Rather Dangerous ... Day 21. Doodle. Week 4: Miscellaneous Philosophical Investigations. Day 22. (a.m.) Molyneux's Problem. (p.m.) Mary's Room. Day 23. Unable To See Change. Day 24. Cascade Theory. Day 25. Explain Yourself!. Day 26. Investigating Un-Reason and Argument. Day 27. Subliminal Messages. Day 28. (a.m.) The Power of Prayer. (p.m.) Pray for Good Crops. Day 29. The Horror and the Beauty Or Vice Versa. Day 30. Strange Things. Day 31. Manipulating Minds down on the Farm. Sources and Suggestions for Further Reading. Index.