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Mastering Autodesk Maya 2012

Mastering Autodesk Maya 2012

Paperback

By (author) Todd Palamar, By (author) Eric Keller

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  • Publisher: John Wiley & Sons Ltd
  • Format: Paperback | 976 pages
  • Dimensions: 185mm x 234mm x 48mm | 1,950g
  • Publication date: 2 August 2011
  • Publication City/Country: Chichester
  • ISBN 10: 0470919779
  • ISBN 13: 9780470919774
  • Illustrations note: Illustrations
  • Sales rank: 453,852

Product description

The exclusive, official guide to the very latest version of Maya Get extensive, hands-on, intermediate to advanced coverage of Autodesk Maya 2012, the top-selling 3D software on the market. If you already know Maya basics, this authoritative book takes you to the next level. From modeling, texturing, animation, and visual effects to high-level techniques for film, television, games, and more, this book provides professional-level Maya instruction. With pages of scenarios and examples from some of the leading professionals in the industry, author Todd Palamar will help you master the entire CG production pipeline. Provides professional-level instruction on Maya, the industry-leading 3D animation and effects software used in popular films, games, and commercials Covers the very latest Maya 2012 tools and features, including the new fluid simulation tools Showcases the techniques of professionals through numerous examples, demonstrating how to set up and manage 3D animation and visual effects pipelines Includes challenging tutorials and real-world scenarios from some of the leading professionals in the industry If you're looking for an in-depth, professional Maya resource to turn to again and again, this is the book you need.

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Author information

Todd Palamar began his career creating traditional special effects for low-budget horror movies and quickly gravitated to computer animation, first working on numerous straight-to-video movies and then switching to the video game industry. He has extensive freelance experience, including dozens of military and game-style simulations, corporate commercials, and theme park rides. In addition, he has written several Maya books, including Maya Studio Projects: Photorealistic Characters and Maya Studio Projects: Dynamics . Eric Keller has been a professional 3D artist and high-end animator for film, commercials, and TV for 12 years. He has created animations and effects for Disney, Warner Brothers, ESPN, Harvard Medical School, the Howard Hughes Medical Institute, and CBS. He currently teaches at the Gnomon School of Visual Effects. Eric is the author of Mastering Autodesk Maya 2011 , Maya Visual Effects: The Innovator's Guide , and Introducing ZBrush 4 , all from Sybex.

Back cover copy

The Ultimate Maya 2012 Resource!Elevate your skills well beyond the basics and learn how to use Autodesk Maya 2012 in professional environments with this "Autodesk Official Training Guide." From modeling, texturing, animation, rigging, and visual effects to high-level techniques for film, television, and games, this expert guide shows you how to manage an entire CG production pipeline.You'll explore the very latest features, such as the new fluid simulation tools, as well as advanced techniques for cloth, fur, hair, dynamic effects, and virtual cameras. With challenging tutorials, professional tips, and striking examples, this in-depth book helps you build career-worthy skills and also prepare forthe Autodesk Maya certification exams.Explore interior lighting techniquesExperiment with fluid dynamicsImprove characters with muscle deformationsFeatured on the DVD View short videos on selected topics to reinforce concepts as you learn. The DVD also includes support files to help you complete the exercises and compare your work to the pros.

Flap copy

Todd Palamar began his career creating traditional special effects for low-budget horror movies and quickly gravitated to computer animation, first working on numerous straight-to-video movies and then switching to the video game industry. He has extensive freelance experience, including dozens of military and game-style simulations, corporate commercials, and theme park rides. In addition, he has written several Maya books, including Maya Studio Projects: Photorealistic Characters and Maya Studio Projects: Dynamics. Eric Keller has been a professional 3D artist and high-end animator for film, commercials, and TV for 12 years. He has created animations and effects for Disney, Warner Brothers, ESPN, Harvard Medical School, the Howard Hughes Medical Institute, and CBS. He currently teaches at the Gnomon School of Visual Effects. Eric is the author of Mastering Autodesk Maya 2011, Maya Visual Effects: The Innovator's Guide, and Introducing ZBrush 4, all from Sybex.

Table of contents

Introduction xxiii Chapter 1 Working in Autodesk Maya 1 Chapter 2 Virtual Filmmaking with Autodesk Maya Cameras 53 Chapter 3 Modeling I 105 Chapter 4 Modeling II 173 Chapter 5 Animation Techniques 227 Chapter 6 Animating with Deformers 293 Chapter 7 Rigging and Muscle Systems 347 Chapter 8 Paint Effects 411 Chapter 9 Lighting with mental ray 461 Chapter 10 mental ray Shading Techniques 519 Chapter 11 Texture Mapping 563 Chapter 12 Rendering for Compositing 613 Chapter 13 Introducing nParticles 675 Chapter 14 Dynamic Effects 743 Chapter 15 Fur, Hair, and Clothing 793 Chapter 16 Autodesk Maya Fluids 855 Appendix A The Bottom Line 889 Appendix B Autodesk Maya 2012 Certification 909 Appendix C About the Companion DVD 913 Index 917