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    Mastering Autodesk Maya 2011 (Serious Skills) (Paperback) By (author) Eric Keller, By (author) Todd Palamar, By (author) Anthony Honn

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    DescriptionA beautifully-packaged, advanced reference on the very latest version of Maya If you already know the basics of Maya, the latest version of this authoritative book takes you to the next level. From modeling, texturing, animation, and visual effects to high-level techniques for film, television, games, and more, this book provides professional-level Maya instruction. With pages of scenarios and examples from some of the leading professionals in the industry, this book will help you master the entire CG production pipeline. Provides professional-level instruction on Maya, the industry-leading 3D animation and effects software Covers the very latest Maya tools and features, including Dynamics, Maya Muscle, Stereo Cameras, rendering with mental ray, and more Offers complete coverage of advanced topics such as cloth, fur, and fluids Showcases the techniques of professionals through numerous examples and real-world scenarios, showing you how to set up and manage 3D animation and visual effects pipelines Includes a CD with all support files from the book, along with movies to illustrate concepts If you're looking for an in-depth, professional Maya resource to turn to again and again, Mastering Maya is the book you need. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file. For Instructors: Teaching supplements are available for this title.

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  • Full bibliographic data for Mastering Autodesk Maya 2011

    Mastering Autodesk Maya 2011
    Authors and contributors
    By (author) Eric Keller, By (author) Todd Palamar, By (author) Anthony Honn
    Physical properties
    Format: Paperback
    Number of pages: 1040
    Width: 183 mm
    Height: 234 mm
    Thickness: 43 mm
    Weight: 2,300 g
    ISBN 13: 9780470639351
    ISBN 10: 0470639350

    BIC E4L: COM
    Nielsen BookScan Product Class 3: S10.2
    B&T Book Type: NF
    B&T Modifier: Region of Publication: 01
    B&T Modifier: Academic Level: 05
    B&T Modifier: Subject Development: 06
    B&T Modifier: Continuations: 02
    DC22: 006.696
    B&T General Subject: 229
    B&T Modifier: Text Format: 01
    LC subject heading: ,
    B&T Merchandise Category: COM
    BISAC V2.8: COM012000
    Warengruppen-Systematik des deutschen Buchhandels: 16350
    Libri: I-XX
    BIC subject category V2: UGN
    LC subject heading:
    Ingram Subject Code: XX
    B&T Approval Code: C07402000
    BISAC V2.8: COM012050
    LC subject heading:
    DC22: 006.6/96
    BISAC V2.8: COM071000, COM087020
    B&T Approval Code: A03700000
    LC classification: TR897.7 .K4374 2010
    Ingram Theme: ASPT/SCITAS
    Thema V1.0: UYT, UGN
    Edition statement
    New ed.
    Illustrations note
    Illustrations (some col.) +
    John Wiley and Sons Ltd
    Imprint name
    John Wiley & Sons Ltd
    Publication date
    07 September 2010
    Publication City/Country
    Author Information
    Eric Keller has been a professional 3D artist and high-end animator for film, commercials, and TV for 12 years. He has created animations and effects for Disney, Warner Brothers, ESPN, Harvard Medical School, the Howard Hughes Medical Institute, and CBS, and currently teaches at the Gnomon School of Visual Effects. Eric is the author of Mastering Maya 2009, Maya Visual Effects: The Innovator's Guide, and Introducing ZBrush, all from Sybex.
    Back cover copy
    The Ultimate Maya 2011 Resource!If you already know the fundamentals of Maya, you'll want this new Autodesk Official Training Guide to take you beyond the basics and show you how to use Maya 2011 in a professional environment. From modeling, texturing, animation, and visual effects--to high-level techniques for film, television, games, and more, this book provides advanced, professional-level instruction.Filled with challenging tutorials and real-world scenarios from some of the leading professionals in the industry, this must-have guide shows you how to manage the entire CG production pipeline. Master Maya's new graph editor, rendering with mental ray, the art of virtual cinematography, dynamic simulations, advanced modeling techniques, and much more with this indispensable guide.Featured on the DVDThe companion DVD provides support files that help you complete the exercises in the book and compare your work to the pros.Combine fluid dynamics and particle simulations for amazing visual effectsAdd physically accurate outdoor lighting to your rendered imagesLearn the secrets of making realistic materials for your models
    Table of contents
    1 Working in Maya. 2 Virtual Film Making with Maya Cameras. 3 NURBS Modeling in Maya. 4 Polygon Modeling. 5 Animation Techniques. 6 Animating with Deformers. 7 Rigging and Muscle Systems. 8 Paint Effects and Toon Shading. 9 mental ray Lighting. 10 mental ray Shading Techniques. 11 Texture Mapping. 12 Rendering for Compositing. 13 Introducing nParticles. 14 Advanced nDynamics. 15 Fur, Hair, and Clothing. 16 Maya Fluids. 17 Mel and Python.