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    Making Things See: 3D Vision with Kinect, Processing, and Arduino (Make: Books) (Paperback) By (author) Greg Borenstein

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    DescriptionWelcome to the Vision Revolution. With Microsoft's Kinect leading the way, you can now use 3D computer vision technology to build digital 3D models of people and objects that you can manipulate with gestures and spoken commands. This hands-on guide provides all the technical and conceptual information you need to build cool applications for Kinect, using the Processing programming language and the Arduino microcontroller. Whether you're a student, hobbyist, maker, gamer, or hardware hacker, Making Things See gets you running with several Kinect projects, and gives you the skills and experience you need to build your own fun and creative projects with this magical 3D computer vision technology. Unlock your ability to build interactive applications with Kinect. * Learn about face recognition, gait analysis, and depth imaging * Analyze and manipulate point clouds * Track people with skeletonization and pose detection, and use blob tracking to detect objects * Use gestural interfaces for assistive technology * Create models for design and fabrication, using 3D scanning technology and a 3D printer * Delve into motion tracking for animation and games * Build every project in this book with inexpensive off-the-shelf components


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  • Full bibliographic data for Making Things See

    Title
    Making Things See
    Subtitle
    3D Vision with Kinect, Processing, and Arduino
    Authors and contributors
    By (author) Greg Borenstein
    Physical properties
    Format: Paperback
    Number of pages: 440
    Width: 203 mm
    Height: 248 mm
    Thickness: 18 mm
    Weight: 989 g
    Language
    English
    ISBN
    ISBN 13: 9781449307073
    ISBN 10: 1449307078
    Classifications

    BIC E4L: COM
    Nielsen BookScan Product Class 3: S10.2
    B&T Book Type: NF
    B&T Modifier: Region of Publication: 01
    B&T Modifier: Subject Development: 20
    B&T Modifier: Academic Level: 05
    LC subject heading:
    B&T Modifier: Continuations: 02
    B&T General Subject: 229
    B&T Modifier: Text Format: 01
    B&T Merchandise Category: COM
    B&T Approval Code: A93600300
    Ingram Subject Code: XL
    LC subject heading:
    BIC subject category V2: UYQV
    LC subject heading:
    BISAC V2.8: COM012050
    B&T Approval Code: A09709300
    BISAC V2.8: COM051380, COM012040
    Warengruppen-Systematik des deutschen Buchhandels: 16390
    DC22: 006.37, 006.3/7
    BISAC V2.8: COM016000
    LC subject heading: ,
    B&T Approval Code: A93203602
    LC subject heading:
    Libri: MUST6000
    DC23: 006.37
    LC classification: TA1634 .B648 2012
    Thema V1.0: UYT, UMK, UYQV, UYQP
    Publisher
    O'Reilly Media, Inc, USA
    Imprint name
    Maker Media
    Publication date
    21 February 2012
    Publication City/Country
    Sebastopol
    Author Information
    After a decade as a musician, web programmer, and startup founder, Greg Borenstein recently moved to New York to become an artist and teacher. His work explores the use of special effects as an artistic medium. He is fascinated by how special effects techniques cross the boundary between images and the physical objects that make them: miniatures, motion capture, 3D animation, animatronics, and digital fabrication. He is currently a grad student at NYU's Interactive Telecommunications Program.
    Review quote
    "Das Standardwerk [zum Thema Kinect], welches auch zur Beschäftigung mit der allgemein unterschätzten Programmiersprache Processing einlädt. Unbedingt empfehlenswert (hoher Suchtfaktor)." - macherzin.net, März 2012