Level Up!

Level Up! : The Guide to Great Video Game Design

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Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren't sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World , Maxim vs. Army of Zin , and SpongeBob Squarepants , this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!

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  • Paperback | 514 pages
  • 188 x 228 x 30mm | 939.99g
  • John Wiley and Sons Ltd
  • John Wiley & Sons Ltd
  • ChichesterUnited Kingdom
  • English
  • 047068867X
  • 9780470688670
  • 80,716

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Want to learn how to create cutting-edge video games? Need some advice to improve your current game? Then get ready to Level Up!Scott Rogers, the video game designer behind hits such as Pac-Man World, God of WarTM, the Maximo Series, and SpongeBob SquarePants, shares his years of knowledge and experience with you on how to make video games great. Learn how to: Create what gamers wantBring compelling (and playable) characters to lifeBuild game levels that tell stories and challenge playersDesign everything from controls to cutscenes to combatStructure your game documents for successPitch your game like the professionals"Level Up!" has been written with all levels of game designers in mind. Over 400 drawings illustrate design concepts and common pitfalls of game design, making "Level Up!" an indispensible guide for video game designers both 'in the field' and the classroom.So what are you waiting for? Grab this book and prepare to Level Up!

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