Land of Lisp: Learn to Program in Lisp, One Game at a Time!

Land of Lisp: Learn to Program in Lisp, One Game at a Time!

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Lisp has been hailed as the world's most powerful programming language, but its cryptic syntax and academic reputation can be enough to scare off even experienced programmers. Those dark days are finally over-Land of Lisp brings the power of functional programming to the people! With his brilliantly quirky comics and out-of-this-world games, longtime Lisper Conrad Barski teaches you the mysteries of Common Lisp. You'll start with the basics, like list manipulation, I/O, and recursion, then move on to more complex topics like macros, higher order programming, and domain-specific languages. Then, when your brain overheats, you can kick back with an action-packed comic book interlude! Along the way you'll create (and play) games like Wizard Adventure, a text adventure with a whiskey-soaked twist, and Grand Theft Wumpus, the most violent version of Hunt the Wumpus the world has ever seen. You'll learn to: * Master the quirks of Lisp's syntax and semantics * Write concise and elegant functional programs * Use macros, create domain-specific languages, and learn other advanced Lisp techniques * Create your own web server, and use it to play browser-based games * Put your Lisp skills to the test by writing brain-melting games like Dice of Doom and Orc Battle With Land of Lisp, the power of functional programming is yours to wield.

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Product details

  • Paperback | 504 pages
  • 177.8 x 228.6 x 35.56mm | 975.22g
  • No Starch Press,US
  • Daly City, California, United States
  • English
  • black & white illustrations
  • 1593272812
  • 9781593272814
  • 125,361

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About Conrad Barski

Conrad Barski has an M.D. from the University of Miami, and nearly 20 years of programming experience. This includes a stint developing an obscure Atari Jaguar game, and working on many medical software projects. Barski is also an avid cartoonist, having created the popular alien Lisp mascot and many graphical tutorials. He currently develops cardiology software and lives in Washington, D.C.

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Customer reviews

I'm only half way into the book and I must say it's not an easy read. The first chapters start pretty slow and are explained in the detail, but some other more difficult concepts don't get as much attention. Like most similar books, each chapter builds on the previous so skimming through is not recommended despite coding different games. To be fair lisp is not an easy language to begin, but I just get the feeling this book is meant to build upon an existing lisp more
by Daniel Mircea