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    Introducing ZBrush 4 (Paperback) By (author) Eric Keller

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    DescriptionDesign remarkably realistic creatures, people, and objects using ZBrush and the new edition of this top-selling book. Professional Hollywood animator and ZBrush artist Eric Keller combines his firsthand experience with detailed, step-by-step explanations to make you feel right at home with the interface and tools. The book reinforces the core concepts of ZBrush through fun, hands-on tutorials that will help you achieve amazing results. * Understand ZBrush's unique sculpting and painting technology* Take a tour of ZBrush 4's innovative interface and powerful toolkit* Work with digital clay and effectively use the full array of sculpting brushes* Master ZSpheres for armature and ZSketching for creating meshes* Explore exciting new tools for creating hard surface objects* Learn how to set lighting, create materials, and render in ZBrush* Create animated turntables within ZBrush to show off your work The book includes a DVD with example files and models to help guide you through each lesson, as well as movies to show you the sculpting techniques used to create many of the digital sculptures. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.


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  • Full bibliographic data for Introducing ZBrush 4

    Title
    Introducing ZBrush 4
    Authors and contributors
    By (author) Eric Keller
    Physical properties
    Format: Paperback
    Number of pages: 512
    Width: 188 mm
    Height: 231 mm
    Thickness: 25 mm
    Weight: 1,066 g
    Language
    English
    ISBN
    ISBN 13: 9780470527641
    ISBN 10: 0470527641
    Classifications

    BIC E4L: COM
    Nielsen BookScan Product Class 3: S10.2
    B&T Book Type: NF
    B&T Modifier: Region of Publication: 01
    B&T Modifier: Subject Development: 20
    B&T Modifier: Academic Level: 05
    BIC subject category V2: UG
    B&T General Subject: 229
    B&T Modifier: Text Format: 01
    BIC subject category V2: UGK
    LC subject heading: ,
    B&T Merchandise Category: COM
    BISAC V2.8: COM012000
    Warengruppen-Systematik des deutschen Buchhandels: 16350
    Ingram Subject Code: XX
    DC22: 006.6
    B&T Approval Code: A93630000
    BISAC V2.8: COM012050, COM087020
    B&T Approval Code: A93640000
    Libri: BILD2150, BILE2800, GRAF6508
    DC22: 006.6/93
    LC subject heading:
    LC classification: T385 .K397828 2011
    LC subject heading: , ,
    DC23: 006.693
    Illustrations note
    ill
    Publisher
    John Wiley and Sons Ltd
    Imprint name
    John Wiley & Sons Ltd
    Publication date
    04 March 2011
    Publication City/Country
    Chichester
    Author Information
    Eric Keller has been a professional 3D artist and high-end animator for film, commercials, and TV for over twelve years, creating animations and effects for Disney, Warner Brothers, ESPN, Harvard Medical School, Chase Bank, Genentech, and CBS. He got his start developing animations for scientific visualization at the prestigious Howard Hughes Medical Institute, where he worked with some of the world's leading researchers. Eric teaches digital sculpting at the Gnomon School of Visual Effects in Hollywood. He is the author of Introducing ZBrush, Mastering Maya 2011, Mastering Maya 2009, and Maya Visual Effects: The Innovator's Guide, all from Sybex.
    Back cover copy
    CREATE DIGITAL SCULPTURES THAT ASTOUNDDesign remarkably realistic creatures, people, and objects using ZBrush and the new edition of this top-selling book. ZBrush might seem intimidating at first, but professional Hollywood animator and ZBrush artist Eric Keller combines his firsthand experience with detailed, step-by-step explanations to make you feel right at home with the interface and tools.The book reinforces the core concepts of ZBrush through fun, hands-on tutorials that will help you achieve amazing results. Whether you're a digital-art novice or a professional designer seeking to add ZBrush 4 to your toolkit, Introducing ZBrush 4 is the book to get you there.Understand ZBrush's unique sculpting and painting technologyTake a tour of ZBrush 4's innovative interface and powerful toolkitWork with digital clay and effectively use the full array of sculpting brushesMaster ZSpheres for armature and ZSketching for creating meshesExplore exciting new tools for creating hard surface objectsLearn how to set lighting, create materials, and render in ZBrushCreate animated turntables within ZBrush to show off your workVALUABLE COMPANION DVD The DVD includes example files and models to help guide you through each lesson, as well as movies to show you the sculpting techniques used to create many of the digital sculptures. Render fur and fiber Add realistic lighting and materials to your models Master detailing and texturing techniqueswww.sybex.com/go/introducingzbrush4
    Table of contents
    Foreword. Introduction. 1 Pixels, Pixols, and Polygons. 2 Facing the interface. 3 Basic Digital Sculpting. 4 Subtools, ZSpheres, and Zsketching. 5 Shadow Box and Clip Brushes. 6 Remesh and Projection. 7 Advanced Brush Techniques. 8 Polypainting and Spotlight. 9 Rendering, Lighting, and Materials. 10 Morph Targets, Layers, and the ZBrush Timeline. Appendix About the Companion DVD. Index.