Interaction Design: Beyond Human-Computer Interaction

Interaction Design: Beyond Human-Computer Interaction

Paperback

By (author) Yvonne Rogers, By (author) Jenny Preece, By (author) Helen Sharp

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  • Publisher: John Wiley & Sons Ltd
  • Format: Paperback | 602 pages
  • Dimensions: 188mm x 244mm x 33mm | 1,406g
  • Publication date: 28 June 2011
  • Publication City/Country: Chichester
  • ISBN 10: 0470665769
  • ISBN 13: 9780470665763
  • Edition: 3, Revised
  • Edition statement: 3rd Revised edition
  • Sales rank: 54,366

Product description

A revision of the #1 text in the Human Computer Interaction field,Interaction Design, the third edition is an ideal resource forlearning the interdisciplinary skills needed for interactiondesign, human-computer interaction, information design, web designand ubiquitous computing. The authors are acknowledged leaders and educators in theirfield, with a strong global reputation. They bring depth of scopeto the subject in this new edition, encompassing the latesttechnologies and devices including social networking, Web 2.0 andmobile devices. The third edition also adds, develops and updatescases, examples and questions to bring the book in line with thelatest in Human Computer Interaction. Interaction Design offers a cross-disciplinary, practical andprocess-oriented approach to Human Computer Interaction, showingnot just what principles ought to apply to Interaction Design, butcrucially how they can be applied. The book focuses on how todesign interactive products that enhance and extend the way peoplecommunicate, interact and work. Motivating examples are included toillustrate both technical, but also social and ethical issues,making the book approachable and adaptable for both ComputerScience and non-Computer Science users. Interviews with key HCIluminaries are included and provide an insight into current andfuture trends. The book has an accompanying website www.id-book.com which hasbeen updated to include resources to match the new edition.

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The leading book on human-computer interaction, now completely updated Offering a process-oriented approach to human-computer interaction, this updated resource is an ideal starting point for learning the interdisciplinary skills needed for interaction design, human-computer interaction, information design, web design, and ubiquitous computing. The team of authors brings their vast expertise to the pages as they go beyond simply showing you the principles that apply to interaction design, but also explaining how these principles can be applied. Boasts completely updated content on interaction design, human-computer interaction, information design, web design, and more Includes coverage on the latest technologies and devices such as social networking, Web 2.0, and mobile devices Develops and updates all featured case studies, examples, and questions to illustrate technical, social, and ethical issues you may face Explains the various principles of interaction design and how to apply them Places special emphasis on how to design interactive products that enhance and extend the way people communicate, interact, and work Featuring a full-color design throughout, this new edition is commendably adaptable for both computer science and non-computer science users.

Table of contents

1. What is interaction design? 1.1 Introduction 1.2 Goodand poor design 1.3 Whatis interaction design? 1.4 Theuser experience 1.5 Theprocess of interaction design 1.6 Interaction design and the user experience 2. Understanding and conceptualizing interaction 2.1 Introduction 2.2 Understanding the problem space and conceptualizing design 2.3 Conceptualmodels 2.4 Interfacemetaphors 2.5 Interaction types 2.6 Paradigms, theories, models, and frameworks 3. Cognitive aspects 3.1 Introduction 3.2 Whatis cognition? 3.3 Cognitive frameworks 4. Social interaction 4.1 Introduction 4.2 Beingsocial 4.3 Face-to-face conversations 4.4 Remoteconversations 4.5 Telepresence 4.6 Co-presence 4.7 Emergentsocial phenomena 5. Emotional interaction 5.1 Introduction 5.2 Emotions and the user experience 5.3 Expressive interfaces 5.4 Frustrating interfaces 5.5 Persuasive technologies and behavioural change 5.6 Anthropomorphism and zoomorphism 5.7 Modelsof emotion 6. Interfaces 6.1 Introduction 6.2 Interface types 6.3 Natural user interfaces 6.4 Whichinterface? 7. Data gathering 7.1 Introduction 7.2 Fivekey issues 7.3 Datarecording 7.4 Interviews 7.5 Questionnaires 7.6 Observation 7.7 Choosing and combining techniques 8. Data analysis, interpretation, and presentation 8.1 Introduction 8.2 Qualitative and quantitative 8.3 Simplequantitative analysis 8.4 Simplequalitative analysis 8.5 Toolsto support data analysis 8.6 Usingtheoretical frameworks 8.7 Presenting the findings 9. The process of interaction design 9.1 Introduction 9.2 Whatis involved in interaction design? 9.3 Somepractical issues 10. Establishing requirements 10.1 Introduction 10.2 What, How, andWhy? 10.3 What arerequirements? 10.4 Data gatheringfor requirements 10.5 Data analysis,interpretation, and presentation 10.6 Taskdescription 10.7 Task analysis 11. Design, prototyping, and construction 11.1 Introduction 11.2 Prototyping andconstruction 11.3 Conceptualdesign: moving from requirements to first design 11.4 Physical design:getting concrete 11.5 Using scenariosin design 11.6 Using prototypesin design 11.7 Support fordesign 12. Introducing evaluation 12.1 Introduction 12.2 The why, what,where, and when of evaluation 12.3 Types ofevaluation 12.4 Evaluation casestudies 12.5 What did we learnfrom the case studies? 13. An evaluation framework 13.1 Introduction 13.2 DECIDE: Aframework to guide evaluation 14. Evaluation Studies: From Controlled to Natural Settings 14.1 Introduction 14.2 Usability testing 14.3 Experiments 14.4 Field studies 15. Evaluation: Inspections, Analytics and Models 15.1 Introduction 15.2 Inspections:heuristic evaluation and walkthroughs 15.3 Analytics 15.4 Predictivemodels