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Short Description for Insignia Tom, a fourteen-year-old genius at virtual reality games, is recruited by the United States Military to begin training at the Pentagon Spire as a Combatant in World War III, controlling the mechanized drones that do the actual fighting off-planet.
- Published: 10 July 2012
- Format: Hardback 446 pages
- ISBN 13: 9780062092991 ISBN 10: 0062092995
- Sales rank: 192,125
Reviews for Insignia
Funny characters with realistic and complex relationships
The beginning gave me this 80′s vibe because of all the Virtual Reality games that the main character, Tom, plays. The set-up is very similar to Ender's Game, but the rest of the story was different enough that it didn't feel like a copy-cat. There's a lot of technical stuff and details at the beginning that made it hard to get into at first. The pace feels a little slow because there are some long historical passages about the world. I didn't see how all these details could be relevant at first, but she utilizes all the details you know about the world to make some really cool conflicts. About half-way through, the pace picked up and the author's attention to detail spilled over into the interesting, funny and sarcastic characters and their complex relationships. I flew through the last half of the book. The author surprised me more than once with some awesome plot twists. She did something with computers that I haven't seen done before and then made it so funny. If you're a fan of science fiction or video games (like I am), go grab this book. by Jessica B