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How to Do Everything: Adobe Illustrator

How to Do Everything: Adobe Illustrator

Paperback How to Do Everything

By (author) Sue Jenkins

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  • Publisher: Osborne/McGraw-Hill
  • Format: Paperback | 336 pages
  • Dimensions: 185mm x 229mm x 20mm | 635g
  • Publication date: 12 April 2009
  • Publication City/Country: New York
  • ISBN 10: 0071603107
  • ISBN 13: 9780071603102
  • Edition: 1
  • Illustrations note: col. ill
  • Sales rank: 395,193

Product description

Master Adobe Illustrator CS4 Filled with full-color examples, this hands-on guide explains how to use the latest release of the premier vector graphics program. How to Do Everything: Adobe Illustrator CS4 takes you step-by-step through the process of creating a wide variety of illustrations, and demonstrates expert techniques, shortcuts, and solutions. A gallery profiling professional illustrators and their work highlights real-world examples. With this book, you'll learn how to use all the program's tools and settings to draw just about anything you can imagine! Use the drawing, painting, selection, and arrangement tools Add vibrancy to your illustrations using colors, swatches, and Adobe Kuler Work with layers, format text, and create custom graphs Create patterns, gradients, and blends Apply vector and raster special effects Use Live Paint, Live Trace, the Appearance panel, and the Graphic Styles panel Create logos, page layouts, book jackets, ads, and web graphics Print high-quality work Integrate Illustrator artwork into Adobe Flash to create motion graphics And much more

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Author information

Sue Jenkins is an illustrator, web and graphic designer, photographer, teacher, writer, and the owner and creative director of Luckychair (www.luckychair.com), a full service design studio. She is an Adobe Certified Expert, an Adobe Certified Instructor, the instructor in three Adobe software training DVDs, and the author of several web design books.

Table of contents

Part I: Illustrator Basics Chapter 1. Workspace Orientation Chapter 2. Creating Documents Chapter 3. Drawing and Editing Lines and Shapes Chapter 4. Making Selections Chapter 5. Pencil, Eraser, Paintbrush, and Blob Brush Chapter 6. Mastering the Pen Tool Chapter 7. Arrangement, Alignment, and the Pathfinder Panel Chapter 8. Working with Layers Part II: The Basics and Beyond Chapter 9. Colors, Swatches, and Adobe Kuler Chapter 10. Working with Type Chapter 11. Transformation and Reshaping Tools Chapter 12. Making Patterns and Gradients Chapter 13. Symbols, 3D Mapping, and Flash Integration Chapter 14. Graph Tools Part III: Special Tools and Techniques Chapter 15. Creating Blends Chapter 16. Clipping Masks and Compound Paths Chapter 17. Transparency and Blending Modes Chapter 18. Special Effects and Third-Party Plug-Ins Chapter 19. Custom Graphic Styles and the Appearance Panel Chapter 20. Live Paint and Live Trace Part IV: Real World Chapter 21. Print and Design: Editorial, Branding, Textiles, Crafts Chapter 22. Taking Illustrations to the Web Chapter 23. Painting Your Work Appendix: Real World Illustrations Index